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文件名称:sxdl

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  • 上传时间:
    2008-10-13
  • 文件大小:
    684.22kb
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    0次
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    别用迅雷下载,失败请重下,重下不扣分!

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SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL -- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
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下载文件列表

sxdl/AbyssAhx_Pang/
sxdl/AbyssAhx_Pang/AbyssAhx_Pang.vcproj
sxdl/AbyssAhx_Pang/Ball.cpp
sxdl/AbyssAhx_Pang/Ball.h
sxdl/AbyssAhx_Pang/Game.cpp
sxdl/AbyssAhx_Pang/Game.h
sxdl/AbyssAhx_Pang/Player.cpp
sxdl/AbyssAhx_Pang/Player.h
sxdl/AddOns/
sxdl/AddOns/blob.cpp
sxdl/AddOns/blob.h
sxdl/AddOns/fader.cpp
sxdl/AddOns/fader.h
sxdl/AddOns/keyframedmesh.cpp
sxdl/AddOns/keyframedmesh.h
sxdl/AddOns/sphere.cpp
sxdl/AddOns/sphere.h
sxdl/AddOns/terrain.cpp
sxdl/AddOns/terrain.h
sxdl/AddOns/tunnel.cpp
sxdl/AddOns/tunnel.h
sxdl/Balistics/
sxdl/Balistics/Balistics.vcproj
sxdl/Balistics/main.cpp
sxdl/Balistics/main.h
sxdl/Bomber/
sxdl/Bomber/bomber.cpp
sxdl/Bomber/bomber.h
sxdl/Bomber/Bomber.vcproj
sxdl/BoomBastic/
sxdl/BoomBastic/bbUtil.cpp
sxdl/BoomBastic/bbUtil.h
sxdl/BoomBastic/BoomBastic.vcproj
sxdl/BoomBastic/cAITank.cpp
sxdl/BoomBastic/cAITank.h
sxdl/BoomBastic/cBomb.cpp
sxdl/BoomBastic/cBomb.h
sxdl/BoomBastic/cBonus.cpp
sxdl/BoomBastic/cBonus.h
sxdl/BoomBastic/cBoomBastic.cpp
sxdl/BoomBastic/cBoomBastic.h
sxdl/BoomBastic/cExplosiveDevice.cpp
sxdl/BoomBastic/cExplosiveDevice.h
sxdl/BoomBastic/cFire.cpp
sxdl/BoomBastic/cFire.h
sxdl/BoomBastic/cMap.cpp
sxdl/BoomBastic/cMap.h
sxdl/BoomBastic/cParticle.h
sxdl/BoomBastic/cRock.cpp
sxdl/BoomBastic/cRock.h
sxdl/BoomBastic/cRocket.cpp
sxdl/BoomBastic/cRocket.h
sxdl/BoomBastic/cTank.cpp
sxdl/BoomBastic/cTank.h
sxdl/BoomBastic/Makefile
sxdl/Bounce/
sxdl/Bounce/bounce.cpp
sxdl/Bounce/bounce.h
sxdl/Bounce/Bounce.vcproj
sxdl/DXFramework/
sxdl/DXFramework/d3dapp.cpp
sxdl/DXFramework/d3dapp.h
sxdl/DXFramework/d3denumeration.cpp
sxdl/DXFramework/d3denumeration.h
sxdl/DXFramework/d3dfont.cpp
sxdl/DXFramework/d3dfont.h
sxdl/DXFramework/d3dsettings.cpp
sxdl/DXFramework/d3dsettings.h
sxdl/DXFramework/d3dutil.cpp
sxdl/DXFramework/d3dutil.h
sxdl/DXFramework/diutil.cpp
sxdl/DXFramework/diutil.h
sxdl/DXFramework/dmutil.cpp
sxdl/DXFramework/dmutil.h
sxdl/DXFramework/dxutil.cpp
sxdl/DXFramework/dxutil.h
sxdl/DXFramework/grabber.h
sxdl/Fireworks/
sxdl/Fireworks/fireworks.cpp
sxdl/Fireworks/fireworks.h
sxdl/Fireworks/Fireworks.vcproj
sxdl/Galdor_ProjectX2/
sxdl/Galdor_ProjectX2/CBonusTexte.cpp
sxdl/Galdor_ProjectX2/CBonusTexte.h
sxdl/Galdor_ProjectX2/CBoss.cpp
sxdl/Galdor_ProjectX2/CBoss.h
sxdl/Galdor_ProjectX2/CBullet.cpp
sxdl/Galdor_ProjectX2/CBullet.h
sxdl/Galdor_ProjectX2/CExplode.cpp
sxdl/Galdor_ProjectX2/CExplode.h
sxdl/Galdor_ProjectX2/CFireEffect.cpp
sxdl/Galdor_ProjectX2/CFireEffect.h
sxdl/Galdor_ProjectX2/CFlare.cpp
sxdl/Galdor_ProjectX2/CFlare.h
sxdl/Galdor_ProjectX2/CHUDElement.cpp
sxdl/Galdor_ProjectX2/CHUDElement.h
sxdl/Galdor_ProjectX2/CPlayerLife.cpp
sxdl/Galdor_ProjectX2/CPlayerLife.h
sxdl/Galdor_ProjectX2/CPoussiere.cpp
sxdl/Galdor_ProjectX2/CPoussiere.h
sxdl/Galdor_ProjectX2/CPowup.cpp
sxdl/Galdor_ProjectX2/CPowup.h
sxdl/Galdor_ProjectX2/CRocher.cpp
sxdl/Galdor_ProjectX2/CRocher.h
sxdl/Galdor_ProjectX2/CShip.cpp
sxdl/Galdor_ProjectX2/CShip.h
sxdl/Galdor_ProjectX2/Data/
sxdl/Galdor_ProjectX2/Datas.h
sxdl/Galdor_ProjectX2/Data/bestscores.ini
sxdl/Galdor_ProjectX2/Data/CVS/
sxdl/Galdor_ProjectX2/Data/CVS/Entries
sxdl/Galdor_ProjectX2/Data/CVS/Entries.Extra
sxdl/Galdor_ProjectX2/Data/CVS/Repository
sxdl/Galdor_ProjectX2/Data/CVS/Root
sxdl/Galdor_ProjectX2/Data/lng_fr.ini
sxdl/Galdor_ProjectX2/Data/lng_us.ini
sxdl/Galdor_ProjectX2/Data/options.ini
sxdl/Galdor_ProjectX2/Levels.h
sxdl/Galdor_ProjectX2/Main.cpp
sxdl/Galdor_ProjectX2/Main.h
sxdl/Galdor_ProjectX2/project_X2.vcproj
sxdl/Galdor_ProjectX2/Textes.h
sxdl/General_3DDemo/
sxdl/General_3DDemo/3DDemo.cpp
sxdl/General_3DDemo/3DDemo.h
sxdl/General_3DDemo/3DDemo.vcproj
sxdl/GuyTina_Pong/
sxdl/GuyTina_Pong/GuyTina_Pong.vcproj
sxdl/GuyTina_Pong/Pong.cpp
sxdl/GuyTina_Pong/Pong.h
sxdl/HomeBase/
sxdl/HomeBase/HomeBase.cpp
sxdl/HomeBase/HomeBase.h
sxdl/HomeBase/HomeBase.vcproj
sxdl/ImpulseInput/
sxdl/ImpulseInput/Game.cpp
sxdl/ImpulseInput/Game.h
sxdl/ImpulseInput/ImpulseInput.vcproj
sxdl/LibSxDL/
sxdl/LibSxDL/LibSxDL.vcproj
sxdl/Mandelbrot/
sxdl/Mandelbrot/mandelbrot.cpp
sxdl/Mandelbrot/mandelbrot.h
sxdl/Mandelbrot/Mandelbrot.vcproj
sxdl/Movie/
sxdl/Movie/movie.cpp
sxdl/Movie/movie.h
sxdl/Movie/Movie.vcproj
sxdl/PacMan/
sxdl/PacMan/game.cpp
sxdl/PacMan/game.h
sxdl/PacMan/pacman.cpp
sxdl/PacMan/pacman.h
sxdl/PacMan/PacMan.vcproj
sxdl/PacMan/particles.cpp
sxdl/PacMan/particles.h
sxdl/Pastels/
sxdl/Pastels/particles.cpp
sxdl/Pastels/particles.h
sxdl/Pastels/pastels.cpp
sxdl/Pastels/pastels.h
sxdl/Pastels/pastels.vcproj
sxdl/Reginil_Equinox/
sxdl/Reginil_Equinox/Asteroid.cpp
sxdl/Reginil_Equinox/Asteroid.h
sxdl/Reginil_Equinox/Aura.cpp
sxdl/Reginil_Equinox/Aura.h
sxdl/Reginil_Equinox/BlastStation.cpp
sxdl/Reginil_Equinox/BlastStation.h
sxdl/Reginil_Equinox/Bonus.cpp
sxdl/Reginil_Equinox/Bonus.h
sxdl/Reginil_Equinox/Bullets.cpp
sxdl/Reginil_Equinox/Bullets.h
sxdl/Reginil_Equinox/Campaign.cpp
sxdl/Reginil_Equinox/Campaign.h
sxdl/Reginil_Equinox/Config.cpp
sxdl/Reginil_Equinox/Config.h
sxdl/Reginil_Equinox/Container.cpp
sxdl/Reginil_Equinox/Container.h
sxdl/Reginil_Equinox/directx.ico
sxdl/Reginil_Equinox/DLList.h
sxdl/Reginil_Equinox/Enemy.cpp
sxdl/Reginil_Equ

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