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文件名称:Els
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自学JAVA不久,第一次自己编小程序。在家摸索了三天才完成。
* 对于如何选择合适类还没有经验,这里直接在JFrame上设计paint()方法将所有内容绘制。没有掌握面向对象编程还- -!
* 建模上借鉴了小时候玩的那中手柄游戏,将主面板划分为12*20的小格;后来为了设计碰撞,又改为14*21,绘制部分仍为12*20。(两侧与底部为边界)
* 这些格子的信息用一个二维数组存储,数组中每个元素用0,1来表示是否被绘制成黑色。paint()方法中将值为1的格子绘制成黑色,0的仍为白色。边界除外)
-Soon, the first self-study JAVA own small programs. At home the three genius.
* how to choose appropriate class haven t experience, here in JFrame directly on the paint () method to design all content. No master object-oriented programming still--!
On a childhood* modeling in that play the game, will handle panel is divided into 12* 20 small lattice, Later in order to design, and 14* collision, drawing part for 21 December 20. And for the sides (bottom border)
The information in the grid**** a 2d array stores, each element in the array is whether to use 0,1 drawn into black. Paint () method of value is 1, 0 draw black grid for white still. Boundary except)
* 对于如何选择合适类还没有经验,这里直接在JFrame上设计paint()方法将所有内容绘制。没有掌握面向对象编程还- -!
* 建模上借鉴了小时候玩的那中手柄游戏,将主面板划分为12*20的小格;后来为了设计碰撞,又改为14*21,绘制部分仍为12*20。(两侧与底部为边界)
* 这些格子的信息用一个二维数组存储,数组中每个元素用0,1来表示是否被绘制成黑色。paint()方法中将值为1的格子绘制成黑色,0的仍为白色。边界除外)
-Soon, the first self-study JAVA own small programs. At home the three genius.
* how to choose appropriate class haven t experience, here in JFrame directly on the paint () method to design all content. No master object-oriented programming still--!
On a childhood* modeling in that play the game, will handle panel is divided into 12* 20 small lattice, Later in order to design, and 14* collision, drawing part for 21 December 20. And for the sides (bottom border)
The information in the grid**** a 2d array stores, each element in the array is whether to use 0,1 drawn into black. Paint () method of value is 1, 0 draw black grid for white still. Boundary except)
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Els.txt
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