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文件名称:pbr

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The goal of this project is to explore the idea of point-based

radiosity, which is a shooting radiosity technique suggested by Mark

Harris at UNC. The primary idea is that features available in

graphics hardware can be utilized to perform radiosity calculations.

Facilities such as flat shading, diffuse lighting, projective

textures, and mipmapping can be used to replace traditional numerical

solutions for radiosity.

-The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

WinMain.cpp
Array_of.hpp
Color.cpp
Color.hpp
cosine.pgm
geom_util.cpp
geom_util.hpp
gl_common.h
HemiCube.cpp
HemiCube.hpp
Map_of.hpp
pgm_util.cpp
pgm_util.hpp
Point.cpp
Point.hpp
polka_dots.ppm
ppm_util.cpp
ppm_util.hpp
rad.dsp
rad.dsw
rad.ncb
rad.opt
rad.plg
rad.rc
readme.txt
resource.h
Scene.cpp
Scene.hpp
Splat.cpp
Splat.hpp
Texture.cpp
Texture.hpp
Vector.cpp
Vector.hpp
wgl.cpp
wgl.h
www.dssz.com.txt

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