文件名称:The-basis-for-computer-game
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本书介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解
与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输
入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进
入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能
实际地应用于游戏设计。-This book describes how to design games with Visual C++ and DirectX, explanation and game instances combine to explain the concept of progressive realization of their own making games. From the game screen to draw the book enter the messaging, gaming, animation, game tips, game design principles, physical phenomena of game artificial intelligence and how to enter the 3D world, and other basic fundamentals of game design. In addition to that learners have clear concepts, but also actual in game design.
与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输
入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进
入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能
实际地应用于游戏设计。-This book describes how to design games with Visual C++ and DirectX, explanation and game instances combine to explain the concept of progressive realization of their own making games. From the game screen to draw the book enter the messaging, gaming, animation, game tips, game design principles, physical phenomena of game artificial intelligence and how to enter the 3D world, and other basic fundamentals of game design. In addition to that learners have clear concepts, but also actual in game design.
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The basis for computer game.pdf
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