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文件名称:pro-opengles-for-android.pdf
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This book covers the basics in both theory of 3D and implementations using the
industry standard OpenGL ES toolkit for small devices. While Android can support
both flavors—version 1.x for the easy way, and version 2.x for those who like to get
where the nitty-is-gritty—I mainly cover the former, except in the final chapter which
serves as an intro to the latter and the use of programmable shaders.
industry standard OpenGL ES toolkit for small devices. While Android can support
both flavors—version 1.x for the easy way, and version 2.x for those who like to get
where the nitty-is-gritty—I mainly cover the former, except in the final chapter which
serves as an intro to the latter and the use of programmable shaders.
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