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文件名称:solar-system
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Graphics in C.
m going to adjust the physics and upload a new version tomorrow afternoon. Also I m wondering, do you think I should have it room based? So say I make it a sort of puzzle/action adventure game, and each time you go offscreen in any direction it leads to a new room. Would you enjoy that more than having it scroll to follow where your character goes? Or should I stick with scrolling?
Also I would like to know, if I add an rpg aspect to the game, should I make it something spell based? In other words, should I just stick purely to the sidescrolling adventure story thing, or should I add fighting/spellcasting to the mix and allow your character to be upgraded and basically increase longtime playability while decreasing short time playability.
m going to adjust the physics and upload a new version tomorrow afternoon. Also I m wondering, do you think I should have it room based? So say I make it a sort of puzzle/action adventure game, and each time you go offscreen in any direction it leads to a new room. Would you enjoy that more than having it scroll to follow where your character goes? Or should I stick with scrolling?
Also I would like to know, if I add an rpg aspect to the game, should I make it something spell based? In other words, should I just stick purely to the sidescrolling adventure story thing, or should I add fighting/spellcasting to the mix and allow your character to be upgraded and basically increase longtime playability while decreasing short time playability.
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solar system.cpp
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