文件名称:SkinnedMesh
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- 上传时间:2017-10-09
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不需要额外建模软件,直接在Unity3D内部为模型添加可控制骨骼
在场景中创建bone 和 bone2两个依托点,bone位运动骨骼bone2为静止骨骼,绑定参考范围通过调整bone 碰撞盒调整(No additional modeling software is required to add controllable bones directly to Unity3D
In the scene to create bone and bone2 two relying points, bone position movement bone bone2 for the static bone, binding reference range by adjusting the bone collision box adjustment)
在场景中创建bone 和 bone2两个依托点,bone位运动骨骼bone2为静止骨骼,绑定参考范围通过调整bone 碰撞盒调整(No additional modeling software is required to add controllable bones directly to Unity3D
In the scene to create bone and bone2 two relying points, bone position movement bone bone2 for the static bone, binding reference range by adjusting the bone collision box adjustment)
相关搜索: Unity软体骨骼设置
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SkinnedMesh.cs
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