文件名称:DesigningaPCGameEngine
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We outline here the requirements of a 3D
game engine, illustrated by describing
a particular engine’s components. We designed the
game engine, marketed as NetImmerse, to run on PCs
with a broad range of performance levels, both with
and without 3D graphics acceleration. We have found
that a high-level programming interface need not compromise
performance.-We outline here the requirements of a 3D game engine, illustrated by describing a particular engine's components. We designed the game engine, marketed as NetImmerse, to run on PCs with a broad range of performance levels, both with and without 3D graphics acceleration. We have found that a high-level programming interface need not compromise performance.
game engine, illustrated by describing
a particular engine’s components. We designed the
game engine, marketed as NetImmerse, to run on PCs
with a broad range of performance levels, both with
and without 3D graphics acceleration. We have found
that a high-level programming interface need not compromise
performance.-We outline here the requirements of a 3D game engine, illustrated by describing a particular engine's components. We designed the game engine, marketed as NetImmerse, to run on PCs with a broad range of performance levels, both with and without 3D graphics acceleration. We have found that a high-level programming interface need not compromise performance.
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Designing a PC Game Engine.pdf
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