文件名称:MSN2Jabber-cvs.tar
介绍说明--下载内容来自于网络,使用问题请自行百度
以C#完成msn到jabber的transport,
The MSN client talks via SOCKS 5, to the MSN2Jabber server. This can then relay to any Jabber server, independent of which MSN2Jabber server you are connected to.
The Jabber server is taken from the passport login supplied in the MSN client. This is where the username is also taken. The password used, is that of the SOCKS 5 configuration. The resource is fixed at MSN (will be configurable when web is added), and priority is also fixed at 0.
-to C# to jabber msn completed the transport, The MSN client talks via SOCKS 5. MSN2Jabber to the server. This can then relay to any Jabber server, independent of which server you are MSN2Jabber connected to. The Jabber server is taken from th e passport login supplied in the MSN client. Thi s is where the username is also taken. The passwo rd used, is that of the SOCKS 5 configuration. The Resource ce is fixed at MSN (will be configurable when web is added), and priority is also fixed at 0.
The MSN client talks via SOCKS 5, to the MSN2Jabber server. This can then relay to any Jabber server, independent of which MSN2Jabber server you are connected to.
The Jabber server is taken from the passport login supplied in the MSN client. This is where the username is also taken. The password used, is that of the SOCKS 5 configuration. The resource is fixed at MSN (will be configurable when web is added), and priority is also fixed at 0.
-to C# to jabber msn completed the transport, The MSN client talks via SOCKS 5. MSN2Jabber to the server. This can then relay to any Jabber server, independent of which server you are MSN2Jabber connected to. The Jabber server is taken from th e passport login supplied in the MSN client. Thi s is where the username is also taken. The passwo rd used, is that of the SOCKS 5 configuration. The Resource ce is fixed at MSN (will be configurable when web is added), and priority is also fixed at 0.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
1999-2046 搜珍网 All Rights Reserved.
本站作为网络服务提供者,仅为网络服务对象提供信息存储空间,仅对用户上载内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。
