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文件名称:real-time-bookcode30(2)-36

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    2012-11-16
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    2.62mb
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real-time(实时渲染技术DirectX)30(2)-36-real-time (real-time rendering technology DirectX) 30 (2)-36
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Chapter36 (Image Processing)/Application.cpp
Chapter36 (Image Processing)/Application.h
Chapter36 (Image Processing)/DirectXFont.cpp
Chapter36 (Image Processing)/DirectXFont.h
Chapter36 (Image Processing)/DirectXVideoTexture.cpp
Chapter36 (Image Processing)/DirectXVideoTexture.h
Chapter36 (Image Processing)/Executable.cpp
Chapter36 (Image Processing)/Executable.h
Chapter36 (Image Processing)/Technique.dsp
Chapter36 (Image Processing)/Technique.dsw
Chapter36 (Image Processing)/Technique.exe
Chapter36 (Image Processing)/Technique.ncb
Chapter36 (Image Processing)/Technique.opt
Chapter36 (Image Processing)/Technique.plg
Chapter36 (Image Processing)/TechniqueApplication.cpp
Chapter36 (Image Processing)/TechniqueApplication.h
Chapter30 Part 2 (Per pixel point lighting)/Application.cpp
Chapter30 Part 2 (Per pixel point lighting)/Application.h
Chapter30 Part 2 (Per pixel point lighting)/DirectXFont.cpp
Chapter30 Part 2 (Per pixel point lighting)/DirectXFont.h
Chapter30 Part 2 (Per pixel point lighting)/Executable.cpp
Chapter30 Part 2 (Per pixel point lighting)/Executable.h
Chapter30 Part 2 (Per pixel point lighting)/Technique.dsp
Chapter30 Part 2 (Per pixel point lighting)/Technique.dsw
Chapter30 Part 2 (Per pixel point lighting)/Technique.exe
Chapter30 Part 2 (Per pixel point lighting)/Technique.ncb
Chapter30 Part 2 (Per pixel point lighting)/Technique.opt
Chapter30 Part 2 (Per pixel point lighting)/Technique.plg
Chapter30 Part 2 (Per pixel point lighting)/TechniqueApplication.cpp
Chapter30 Part 2 (Per pixel point lighting)/TechniqueApplication.h
Chapter31 Part 1 (Bump Mapping)/Application.cpp
Chapter31 Part 1 (Bump Mapping)/Application.h
Chapter31 Part 1 (Bump Mapping)/DirectXFont.cpp
Chapter31 Part 1 (Bump Mapping)/DirectXFont.h
Chapter31 Part 1 (Bump Mapping)/Executable.cpp
Chapter31 Part 1 (Bump Mapping)/Executable.h
Chapter31 Part 1 (Bump Mapping)/Technique.dsp
Chapter31 Part 1 (Bump Mapping)/Technique.dsw
Chapter31 Part 1 (Bump Mapping)/Technique.exe
Chapter31 Part 1 (Bump Mapping)/Technique.ncb
Chapter31 Part 1 (Bump Mapping)/Technique.opt
Chapter31 Part 1 (Bump Mapping)/Technique.plg
Chapter31 Part 1 (Bump Mapping)/TechniqueApplication.cpp
Chapter31 Part 1 (Bump Mapping)/TechniqueApplication.h
Chapter31 Part 2 (Bump Mapping)/Application.cpp
Chapter31 Part 2 (Bump Mapping)/Application.h
Chapter31 Part 2 (Bump Mapping)/DirectXFont.cpp
Chapter31 Part 2 (Bump Mapping)/DirectXFont.h
Chapter31 Part 2 (Bump Mapping)/Executable.cpp
Chapter31 Part 2 (Bump Mapping)/Executable.h
Chapter31 Part 2 (Bump Mapping)/Technique.dsp
Chapter31 Part 2 (Bump Mapping)/Technique.dsw
Chapter31 Part 2 (Bump Mapping)/Technique.exe
Chapter31 Part 2 (Bump Mapping)/Technique.ncb
Chapter31 Part 2 (Bump Mapping)/Technique.opt
Chapter31 Part 2 (Bump Mapping)/Technique.plg
Chapter31 Part 2 (Bump Mapping)/TechniqueApplication.cpp
Chapter31 Part 2 (Bump Mapping)/TechniqueApplication.h
Chapter32 Part 1 (Reflective Bump Mapping)/Application.cpp
Chapter32 Part 1 (Reflective Bump Mapping)/Application.h
Chapter32 Part 1 (Reflective Bump Mapping)/DirectXFont.cpp
Chapter32 Part 1 (Reflective Bump Mapping)/DirectXFont.h
Chapter32 Part 1 (Reflective Bump Mapping)/Executable.cpp
Chapter32 Part 1 (Reflective Bump Mapping)/Executable.h
Chapter32 Part 1 (Reflective Bump Mapping)/Technique.dsp
Chapter32 Part 1 (Reflective Bump Mapping)/Technique.dsw
Chapter32 Part 1 (Reflective Bump Mapping)/Technique.exe
Chapter32 Part 1 (Reflective Bump Mapping)/Technique.ncb
Chapter32 Part 1 (Reflective Bump Mapping)/Technique.opt
Chapter32 Part 1 (Reflective Bump Mapping)/Technique.plg
Chapter32 Part 1 (Reflective Bump Mapping)/TechniqueApplication.cpp
Chapter32 Part 1 (Reflective Bump Mapping)/TechniqueApplication.h
Chapter32 Part 2 (Per Pixel Toon)/Application.cpp
Chapter32 Part 2 (Per Pixel Toon)/Application.h
Chapter32 Part 2 (Per Pixel Toon)/DirectXFont.cpp
Chapter32 Part 2 (Per Pixel Toon)/DirectXFont.h
Chapter32 Part 2 (Per Pixel Toon)/Executable.cpp
Chapter32 Part 2 (Per Pixel Toon)/Executable.h
Chapter32 Part 2 (Per Pixel Toon)/Technique.dsp
Chapter32 Part 2 (Per Pixel Toon)/Technique.dsw
Chapter32 Part 2 (Per Pixel Toon)/Technique.exe
Chapter32 Part 2 (Per Pixel Toon)/Technique.ncb
Chapter32 Part 2 (Per Pixel Toon)/Technique.opt
Chapter32 Part 2 (Per Pixel Toon)/Technique.plg
Chapter32 Part 2 (Per Pixel Toon)/TechniqueApplication.cpp
Chapter32 Part 2 (Per Pixel Toon)/TechniqueApplication.h
Chapter33 (Motion Blur)/Application.cpp
Chapter33 (Motion Blur)/Application.h
Chapter33 (Motion Blur)/DirectXFont.cpp
Chapter33 (Motion Blur)/DirectXFont.h
Chapter33 (Motion Blur)/Executable.cpp
Chapter33 (Motion Blur)/Executable.h
Chapter33 (Motion Blur)/Technique.dsp
Chapter33 (Motion Blur)/Technique.dsw
Chapter33 (Motion Blur)/Technique.exe
Chapter33 (Motion Blur)/Technique.ncb
Chapter33 (Motion Blur)/Technique.opt
Chapter33 (Motion Blur)/Technique.plg
Chapter33 (Motion Blur)/TechniqueApplication.cpp
Chapter33 (Motion Blur)/TechniqueApplication.h
Chapter33 (Motion Blur)/~VC328.tmp
Chapter34 (2D)/Application.cpp
Chapter34 (2D)/Application.h
Chapter34 (2D)/DirectXFont.cpp
Chapter34 (2D)/Dir

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