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文件名称:FirstPersonShooter
介绍说明--下载内容来自于网络,使用问题请自行百度
第一人称设计游戏
I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces.
All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading. I had to hardcode the map that you see with a couple of boxes.
There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.-The design of first-person game I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces. All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading . I had to hardcode the map that you see with a couple of boxes. There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.
I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces.
All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading. I had to hardcode the map that you see with a couple of boxes.
There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.-The design of first-person game I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces. All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading . I had to hardcode the map that you see with a couple of boxes. There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.
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下载文件列表
FirstPersonShooter/
FirstPersonShooter/bitmap.cpp
FirstPersonShooter/bitmap.h
FirstPersonShooter/FirstPersonShooter.cpp
FirstPersonShooter/FirstPersonShooter.dsp
FirstPersonShooter/FirstPersonShooter.dsw
FirstPersonShooter/FirstPersonShooter.exe
FirstPersonShooter/Glext.h
FirstPersonShooter/GNU License.txt
FirstPersonShooter/laser.wav
FirstPersonShooter/Readme.txt
FirstPersonShooter/rifle.wav
FirstPersonShooter/Sound.cpp
FirstPersonShooter/Sound.h
FirstPersonShooter/StdAfx.cpp
FirstPersonShooter/StdAfx.h
FirstPersonShooter/Texture/
FirstPersonShooter/Texture/ceiling.bmp
FirstPersonShooter/Texture/clay.bmp
FirstPersonShooter/Texture/clouds.bmp
FirstPersonShooter/Texture/crosshair.bmp
FirstPersonShooter/Texture/floor.bmp
FirstPersonShooter/Texture/Font.tga
FirstPersonShooter/Texture/LightMapBackWall.bmp
FirstPersonShooter/Texture/LightMapCeiling.bmp
FirstPersonShooter/Texture/LightMapFloor.bmp
FirstPersonShooter/Texture/LightMapFrontWall.bmp
FirstPersonShooter/Texture/LightMapLeftWall.bmp
FirstPersonShooter/Texture/LightMapRightWall.bmp
FirstPersonShooter/Texture/m16.bmp
FirstPersonShooter/Texture/shock_rifle.bmp
FirstPersonShooter/Texture/shock_rifle_blast.bmp
FirstPersonShooter/Texture/shock_rifle_blast2.bmp
FirstPersonShooter/Texture/smoke.bmp
FirstPersonShooter/Texture/wall.bmp
FirstPersonShooter/Wave.cpp
FirstPersonShooter/Wave.h
FirstPersonShooter/bitmap.cpp
FirstPersonShooter/bitmap.h
FirstPersonShooter/FirstPersonShooter.cpp
FirstPersonShooter/FirstPersonShooter.dsp
FirstPersonShooter/FirstPersonShooter.dsw
FirstPersonShooter/FirstPersonShooter.exe
FirstPersonShooter/Glext.h
FirstPersonShooter/GNU License.txt
FirstPersonShooter/laser.wav
FirstPersonShooter/Readme.txt
FirstPersonShooter/rifle.wav
FirstPersonShooter/Sound.cpp
FirstPersonShooter/Sound.h
FirstPersonShooter/StdAfx.cpp
FirstPersonShooter/StdAfx.h
FirstPersonShooter/Texture/
FirstPersonShooter/Texture/ceiling.bmp
FirstPersonShooter/Texture/clay.bmp
FirstPersonShooter/Texture/clouds.bmp
FirstPersonShooter/Texture/crosshair.bmp
FirstPersonShooter/Texture/floor.bmp
FirstPersonShooter/Texture/Font.tga
FirstPersonShooter/Texture/LightMapBackWall.bmp
FirstPersonShooter/Texture/LightMapCeiling.bmp
FirstPersonShooter/Texture/LightMapFloor.bmp
FirstPersonShooter/Texture/LightMapFrontWall.bmp
FirstPersonShooter/Texture/LightMapLeftWall.bmp
FirstPersonShooter/Texture/LightMapRightWall.bmp
FirstPersonShooter/Texture/m16.bmp
FirstPersonShooter/Texture/shock_rifle.bmp
FirstPersonShooter/Texture/shock_rifle_blast.bmp
FirstPersonShooter/Texture/shock_rifle_blast2.bmp
FirstPersonShooter/Texture/smoke.bmp
FirstPersonShooter/Texture/wall.bmp
FirstPersonShooter/Wave.cpp
FirstPersonShooter/Wave.h
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