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726f49fc44d9
- 三维地形的数据测绘 它能动态的呈现出一个三维的山体并自行移动展示出山体的各个角度-3D terrain rendering
FIGHTERTEST
- 飞机地形漫游系统 模拟一架飞机飞行的过程,包括飞机在三维地形上空的巡回飞行、发射子弹、喷射尾焰等部分。-Aircraft Terrain System Simulate an aircraft flying in the process, including a tour aircraft flying over the three-dimensional terrain, firing bullets, jet plume part.
Draw12
- 使用 OpenGL 进行三维地形的绘制的源代码,能够通过输入参数值确定地形的坡度-Using OpenGL for rendering of the source code for the three-dimensional terrain, through the input parameter values to determine the slope of the terrain
CreateMeshX
- 利用Direct3D9生成一个基于视点的连续LOD的三角形状平面网格。该平面网格可用于三维地形渲染。-Using Direct3D9 to generate a view-dependent continuous LOD triangular shape plane grid. The planar grid can be used for3D terrain rendering.
ffraactal-FBBr
- 分形里面的随机中点位移法(分形布朗运动),要正常运行程序源码,必须在机器上装OPENN GL,有原代码,可用于三维地形仿真显示出来方面,但是缺点是比较占用资源 可直接使用。 -The sub-form inside the random midpoint displacement method (sub-shaped Brownian motion), to be normal running program source code must be in the machine tops O
heightmap3d
- 根据一张灰度图生成三维地形并漫游的程序源码,使用C++和Direct3D-Program source code according to a grayscale to generate 3D terrain and roaming, to use C++ and Direct3D
3-d-terrain-simulation-technology
- 三维地形的动态显示,包括绘制纹理,地形自动旋转等-Dynamic display of three-dimensional terrain, including the drawing texture, topography automatic rotation
OMyTerrain1p
- OpenGL中,使用随机生成成地形的方法进行三维地形的模拟, -OpenGL, 3D terrain simulation using randomly generated terrain,
Dttinlib_wi
- 将离散点三角化的程序。tinlib_ww.有运行示例。做三维地形或模型显示可用 -Discrete points of triangulation procedures. tinlib_ww run the sample. To do three-dimensional terrain model shows available
terrain
- OpenGL实现三维地形实时动态显示,有云,有山,有草地,效果很逼真-OpenGL to achieve real-time dynamic display of three-dimensional terrain, cloud, mountains, grasslands, the effect is very realistic
JDemoAppletA
- JAVA 3D 实例教程中的有关关简单三维地形的实例代码 -The JAVA 3D tutorial examples off a simple three-dimensional terrain example code
MyTerrain
- 在MFC框架下用OPENGL实现了简单的三维地形,用到了DEM和分布形等知识-With OPENGL MFC framework to achieve a simple three-dimensional terrain, use the DEM and knowledge distribution shaped
Terrain
- Vega Creator 建立地形模型,利用原始三维坐标点建立三维地形网格,再进行纹理贴图,实现地形模型-Terrain Modelling by Creator
OpenGL3Dearth
- OPenGL和C++实现的三维地形实时动态显示-OPenGL C++ earth
geomipmapping
- 该程序主要是采用GeoMipMap算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program using GeoMipMap algorithms 3D terrain rendering processing algorithm on different points of the level of detail rendering better, higher sales.
quadtree
- 该程序主要是采用四插数算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program four plug number algorithm to achieve the 3D terrain rendering, different points of the algorithm on the level of detail processing, making rendering better, higher sales.
ROAM
- 该程序主要是采用ROAM算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program ROAM algorithm 3D terrain rendering algorithms deal with different levels of detail points, making better rendering higher sales.
OgreTerrain
- 基于OGRE的三维地形三维可视化程序,解决地形回执问题-ogre dem
Improved-AStar-on-3D-Terrain
- 应用matlab仿真改进A*算法在三维地形上的寻径过程-Application matlab simulation on improved A* algorithm in three-dimensional terrain routing process
Dijkstra
- 基于matlab仿真Dijkstra在三维地形上的寻径-Matlab simulation Dijkstra routing on the three-dimensional terrain