搜索资源列表
C_Cross
- 井字棋,c实现,基本的text图形表现。-cross chess
ACMsearchTREE
- ACM竞赛的一些搜索剪枝算法的应用,供大家学习-ACM search tree
Nhuanghoujianzhi
- N皇后剪枝算法 关键字 回溯,剪枝 ,上界,下界,分支限界-N Queen pruning algorithm for keyword back, pruning, upper bound, lower bound, branch and bound
Othello_061221006
- 一个JAVA的黑白棋实现,拥有较强大的人工智能,实现Alpha,Beta剪枝以及相应的改进算法。-a application of othello with strong AI level ,using the Alpha,Beta algorithm
Alpha_Beta
- 人工智能算法中的alphabeta剪枝算法,使用c++编程-Artificial intelligence algorithm alphabeta pruning algorithm, the use of c++ programming
Game
- C++ 井字棋游戏 井字棋游戏-C++ 井字棋游戏
apriori
- 数据挖掘(概念与技术)书上的apiori算法实现。apiori剪枝算法使用候选项集产生发现频繁项集。-Data Mining (conceptual and technical) in a book apiori algorithm. apiori pruning algorithm uses candidate item set generated frequent itemsets found.
Othello1.0
- 黑白棋othello 1.0 利用mfc编写 采用alpha-beta剪枝算法-Othello othello 1.0 using mfc prepared using alpha-beta pruning algorithm
BWC001
- 黑白棋 程序 采用阿尔法 贝塔 剪枝算法,对初学者来说具有一定的学习意义-Othello program using alpha beta pruning algorithm, for beginners to learn with a certain sense
tic_tac_toe
- 这是一个简单的一字棋游戏,采用阿尔法贝塔剪枝算法做成的。-This is a simple word chess game, using Alpha Beta pruning algorithm are made.
Alpha_Beta
- 基于VC++的神经网络剪枝算法程序;“剪枝算法”是一种通过简化神经网络结构来避免网络过拟合的有效方法之一。内附程序说明文档,介绍了该算法的主要原理,运行结果说明以及程序流程图。是很好的学习资料-VC++ based on neural network pruning algorithm program " pruning algorithm" is a kind of neural networks by simplifying the network architectur
ABpruning
- a b剪枝算法,输入为搜索图的及节点的权值,输出为被剪掉的节点-ab pruning algorithm, input search graph and the node weights, the output node as being cut off
task
- 剪枝算法,优先级用优先级队列来实现,优先级越高越靠近队列开头放置-Pruning algorithm, priority queue with priority to achieve, the closer the higher priority queue placed at the beginning
jinziqi
- 人工智能作业,人机对弈模式的井字棋(三字棋,一字棋),采用αβ剪枝算法,有比较高的的搜索效率。-Intelligence operations, human-computer mode crosswise Chess Playing Chess (Chess words, word Chess), with αβ pruning algorithm has higher search efficiency.
boyisuanfa
- 博弈算法全集,并行算法,剪枝算法,机器学习等相关文档-Complete Game Algorithm
tsp
- 树的直径问题,采用了剪枝算法,清华大学试题-The diameter of the tree, adopting a pruning algorithm, Tsinghua questions
AlphaBetaCut
- 【作业题目】 编写Alpha_Beta剪枝程序 【问题描述】 对于给定的Alpha_Beta博弈树,使用Alpha_Beta剪枝算法对其进行剪枝,输出剪掉的结点。 -write Alpha_Beta pruning operation procedures described issues Alpha_Beta for a given game tree pruning algorithm using Alpha_Beta tree was pruned to cut
Alpha_Beta
- 对于给定的Alpha_Beta博弈树,使用Alpha_Beta剪枝算法对其进行剪枝,输出剪掉的结点。-For a given Alpha_Beta game tree pruning algorithm using Alpha_Beta tree was pruned to cut output nodes.
FiveGame6_1
- 具有人工智能的五子棋游戏,采用流行的深度优先算法,外加Alpha-Beta剪枝,再加历史启发优化,可搜索到第4步-Backgammon game with artificial intelligence, using the popular depth-first algorithm, plus Alpha-Beta pruning, combined with historical inspiration optimized search to Step 4
YiZiQi
- 一字棋C++实现,剪枝算法,很有参考价值-C++ realization of the word chess, pruning algorithm