搜索资源列表
vastbox
- 3D图形编程,OpenGL中的包围盒的创建和绘制。-3D graphics programming, OpenGL the bounding box and map creation.
DirectXCollisionDetectionAlgorithm
- 针对各企业采用的软件类型差异,提出了基于DirectX SDK的远程协同设计模型,用X文件作为虚 拟装配统一的数据交换格式。根据X文件对三维模型数据的存储方式并结合AABB包围盒的检测算法,只供参考!-against enterprises using different types of software. Based on the DirectX SDK remote collaborative design model, X-file as virtual assembly unifi
MathEx
- 常用计算机图形学算法.包括射线,球,直线,与轴平行包围盒相交计算,常用矩阵运算等.
Cube
- 通过VC++6.0和OpenGL绘制了可以调节的立方体包围盒,其参数可以人为通过对话框设置。
myblobtrack
- 视频监控中的团块跟踪,将跟踪的目标进行提取出运动区域,构造一个包围盒,然后进行跟踪
WildMagic2p5WithPhysics
- 数学物理函数库,包含包围盒算发AABB,方便开发,非常好用。
ScanZbuffer
- 扫描线Zbuffer算法 1。算出模型的包围盒。 2.每条扫描线打点时并不是包围盒内整条线打点,而是先搜索需要刷新的范围, 只是该范围内打点。
coldemo.zip
- 本示例程序采用的Visual C++进行开发的,可以检测两个旋转物体的碰撞检测,采用的是包围盒算法。,Procedures used in this example Visual C++ For development, can detect the two rotating object collision detection, using the bounding box algorithm.
3D三维模型编辑小软件
- 这是一个3D编辑小软件,可以对三维模型进行各种观察,如旋转等,可以对模型的关节建立包围盒,可以简化模型-This is a small 3D editing software, you can observe a variety of three-dimensional model, such as rotation, the joint can be established on the model bounding box, you can simplify the model
nihemian
- 找三维激光扫描点云的k个紧邻点,用的是空间包围盒的方法-k jinlin
test12
- 采用aabb的层次包围盒算法进行碰撞检测,VC++,OPENGL-OPENGL
baoweihe
- 非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
1.3Pdx
- 3d碰撞检测用DX实现 aabb包围盒-directx aabb
Terrain
- ogre中添加了角色以及射线、包围盒查询的功能,基于terrain-sample扩展-add the role of ogre, as well as rays, bounding box query functionality, terrain-sample based on the expansion of
AABB
- 虚拟环境中的基于AABB包围盒的碰撞检测-A virtual environment based on the AABB bounding box collision detection
collide_detection
- 使用DirectX9写的基于包围盒的3D物体的碰撞检测。-DirectX9 written based on the use of bounding box of the 3D object collision detection.
solid-3.5.6
- 关于碰撞检测的源程序,使用AABB包围盒。-Collision Detection on the source, the use of AABB bounding box.
4drawSky
- 利用directx 编程创建一个游戏场景的天空包围盒。-Use directx game programming to create a sky scene bounding box.
RayTracing
- 采用层次包围盒、八叉树加速的光线跟踪算法-ray tracing using level boundary box and eight branch tree algorithm
vtkBioeng-5.0
- vtk碰撞检测程序,基于obb包围盒的碰撞检测程序,需要用cmake进行编译-vtk collision detection procedure, based on obb bounding box collision detection program needs to be compiled with cmake