搜索资源列表
shiboqi
- 一个示波曲线显示控件,vc6开发,可以学习gdi双缓冲绘制技术-Curve shows an oscilloscope controls, vc6 development, can learn to draw double-buffering technology gdi
double-buffering-Draw
- 双缓冲绘图技术的一个实现,希望对大家有所帮助。-Double buffering graphics technology, an implementation, we want to help.
dongtaihuaxian
- 在双缓冲的基础上实现动态的画线,简单明了-In the double-buffered drawing based on the dynamic line, plain and simple
QQFarm
- QQ农场单机版,可供新人学习MFC双缓冲,多线程等知识-QQ farm stand-alone version, available for newcomers to learn MFC double buffering, multi-threading knowledge. .
shift-sin-wav
- 移动的正弦线。这一个参考了网上生成正弦线程序,新建了一个CStatic派生类,外加定时器做的使,用了双缓冲技术。涉及PostMessage函数的使用。-Moving sine line. This is a reference to generate sinusoidal line online program, created a new CStatic derived class, plus a timer to do so, with a double-buffering. Involvi
RecPlayUseMemBlock
- RecPlayUserMemBlock 功能:双缓冲内存录、放音演示程序。 版本:Ver1.0。 -RecPlayUserMemBlock function: double-buffered memory, record, playback demo. Version: Ver1.0.
duble-draw
- vc++ 双缓冲绘图,解决屏幕闪烁的源码。-vc++ double-buffered graphics, source code to solve the screen flicker.
Block
- VC++的俄罗斯方块,WINDOWS API. 双缓冲显示-VC++ Tetris, WINDOWS API. Double buffer display
GDI_ButtonCollection
- 首先通过对UcBall控件的封装,暴露事件和接口,UcBallConnection为 多个UcBall的集合,并采用GDI的双缓冲技术,解决频繁刷屏的问题。-The first package by UcBall control, exposure events and interfaces, UcBallConnection multiple UcBall collection and use GDI double buffer technology to solve the problem
Double-buffering-graphics
- 双缓冲绘图编程实验。实现绘图操作的快速,无闪烁-realise the Double buffering graphics
Image-Warping
- C#实现的基于线性插补和双缓冲面板的图像映射算法-Image warping is a very common technique used by people who work on image caricaturization or cartoonization. However, it is very hard to find the idea implemented on the Internet. Using some code from Christian Graus great
Test
- GDI画图,显示普通绘图与双缓冲绘图效果对比,有源码-General drawing and drawing double-buffering effect of contrast
View
- 实现一个背景画图,其中用到了双缓冲画图和View画图,画了椭圆和长方体-The realization of a background drawing, which uses a double buffer drawing and View drawing, painting of the elliptic and rectangular parallelepiped
DirectDraw-Double-Buffered
- 通常在绘图的时候,你都不会直接在BeginPaint或CDC中使用HDC,如果你这样做了,那么当你绘制很多东西的时候,就有可能造成图像的闪烁。双缓冲就是用在这里实现图像的平滑的更新的。 有很多实现的方法,一种是在内存中创建一个兼容的HDC,然后拷贝内存到可见的HDC,另一种是我现在用的一个方法,使用一个DirectX的子集DirectDraw,实现一个接口的实例类CDXSurfaceMgr,实现双缓冲。-Double Buffered Graphics using DirectDraw Th
WindowsFormsApplication1
- 利用双缓冲技术处理图像,解决图像闪烁的问题-Image processing using double-buffering technology to solve image flickering problem
vc-picture
- 利用双缓冲技术实现宽幅测井曲线的显示与保存-Wide use of technology to achieve double buffering the display and preservation of well logs
PinPuDemo
- 使用GDI方式,画音频频谱控件。主要涉及GDI双缓冲的使用-Use GDI mode, draw the audio spectrum control. GDI mainly related to the use of double buffering
Hide_MeteoriteView_Game
- 小游戏-陨石撞飞机,陨石可以随机出现,采用双缓冲避免闪烁-Games- meteorite hit the aircraft, meteorites can be random, with double buffering to avoid flicker
dt
- 使用双缓冲技术,减除闪烁效果,实现动画的连续效果。-Double buffering
MoveCircle
- 随机球体碰撞演示,按下C为打开控制台,提示输入球数量,S为随机方向移动,E为停止所有球体移动。绘图采用双缓冲。-Random sphere collision demonstration, press C to open the console, the number of prompts for the ball, S is a random direction, E is to stop all ball movement. Double-buffered drawing.