搜索资源列表
OBB
- 这是一段基于OBB包围盒的碰撞检测源代码,常用于3D游戏中-This is a based on OBB bounding box collision detection source code, commonly used in 3D games
ConcaveColider
- 这是个非常好的多边碰撞检测例子,可以图形设置为多边形,这样碰撞检测更精确-This is a very good example of multilateral collision detection, graphics can be set to a polygon, so that more accurate collision detection
Ball
- android游戏开发,闪避球小游戏,包含重力感应,画布,碰撞检测相关内容,初学者开发。-android game development, dodge ball game, including the gravity sensor, canvas, collision detection related content, beginners to develop.
rebound
- 关于碰撞检测的小程序很好玩的,代码也很容易理解-Collision detection applet on a lot of fun, the code is very easy to understand
flappy-bird
- flappy 源代码以及所有必需的图片素材,含有计分系统,碰撞检测,并且加入了外挂模式,供大家交流学习-flappy source code, containing scoring system, collision detection, and joined the plug-in model for the exchange of learning
collision
- ogre 中基于三角面片的碰撞检测,精确选择物体,而非包围盒或者包围球-for the collision of ogre
game-of-car-rase
- 基于VRML的飞车游戏,加入碰撞检测,声音,道路建模,使用VC实现碰撞检测。-base on vrml
Collision-detection
- 基于VC++和OpenGL的碰撞检测程序,能够准确检测环境中的碰撞情况-VC++ and OpenGL-based collision detection program that can accurately detect the environment in case of collision
A11_Collision
- 《学OpenGL编3D游戏》书籍重在游戏的实现方案,此部分为碰撞检测的代码。- Learning OpenGL 3D game series books focusing on the game s implementation, this part of the collision detection code.
new-minimal-ogre-collision
- OGre中一个非常好用的碰撞检测库,国外最新版,支持静态-OGre in a very easy to use collision detection library, foreign latest version, support for static
HitDetection
- 简单的碰撞检测,游戏中经常用到,呵呵!希望大家有好的工具都共享一下-Simple collision detection
Collision
- 一个关于碰撞检测的虚拟现实程序,用C++语言开发而成-collision checking, VR
LSS-robot
- 采用OPENgl绘制机器人线扫略体模型源代码程序,可用于工业机器人碰撞检测使用。-opengl draw LSS robot model
move
- 两个多边形,可改变多边形的顶点数和顶点位置,可移动多边形,可进行相交检测/碰撞检测。-Two polygons, the number of vertices of the polygon can be changed, and vertex position, the movable polygon can intersect detection/collision detection.
RRTpathplanning
- RRT算法是一种基于采样的规划算法,采用算法生成的相邻点之间的路径可以是经过运动学动力学仿真生成的可执行曲线,通过对状态空间中的采样点进行碰撞检测避免了对空间的建模,适合用来解决含有运动力学约束的路径规划问题.-RRT algorithm is a sampling-based planning algorithm, using path algorithm generated between adjacent points can be generated through the kinema
PlaneGame
- 用java做的一个飞机大战的应用程序,实现打敌机,碰撞检测功能-Using java to do a World War II aircraft applications, to achieve fight the enemy, collision detection function
AABB
- 这是一个实现AABB的源代码,简单的时间了两个物体的碰撞检测,是很好的一个程序,适合初学者。-This is a realization of AABB s source code, a simple time collision detection between two objects is a very good program for beginners.
glut
- 一个关于OpenGL的初学者代码,包含了漫游、简单碰撞检测,物体移动,旋转等功能,利用了纹理映射,显示列表等内容。-A beginner on OpenGL code, including roaming, simple collision detection, object moving, rotating, and other functions, including the use of texture mapping, display list and so on.
pong_collision
- 使用opengl库,实现的碰撞检测的源代码-the source code to implement collision detection
test
- 物理运算引擎是一个可伸缩的多平台游戏物理解决方案支持范围广泛的设备,从智能手机到高端多核cpu。而物理运算引擎SDK设计主要是为游戏开发者,也被研究人员,教育工作者,和模拟应用程序的开发人员需要实时性能和健壮的行为。特性包括离散和连续碰撞检测、形状和raycasting清洁工,解决刚体动力学、流体、和粒子,以及车辆和角色控制器。-PhysX is a scalable multi-platform game physics solution supporting a wide range of