搜索资源列表
my_horse
- 马踏棋盘程序 将马随机放在国际象棋的8*8棋盘Board[8][8]的某个放格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64格方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,…….64依次填入一个8*8的方阵,输出之。-我自己写的马踏棋盘程序,算法效率高 将马随机放在国际象棋的8*8棋盘Board[8][8]的某个放格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64格方格。编制非递归程序,求出马的行走路线,并按求出的行走
robot
- 利用opengl编写机器人程序,可以实现简单的缩放与行走.-Robot program written using opengl, can achieve a simple scaling and walking.
RPGGameFrame
- 游戏怪物战斗AI,地图行走,碰撞检测,A*算法-Monster fighting game AI, walking maps, collision detection, A* algorithm =======
200810139184657676
- 将马随机放在国际象棋的8×8棋盘Board[0~7][0~7]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,…,64依次填入一个8×8的方阵,输出之 -The horses were placed in 8 × 8 chess board Board [0 ~ 7] [0 ~ 7] in a box, the horse in accordance with the rules for
rrrr
- 基于单片机的机器人运行行走代码,用于毕业设计和课程设计-Robots run code based on single chip
atmega8jiqirenceshi
- 基于ATmega8单片机的机器人行走测试源码-ATmega8 microcontroller-based robot walking test source
Terrain
- DirectX中地形的绘制,已经在地形中的“行走”,其中涉及到光照、文理映射等技术-DirectX topographic mapping, has been in the terrain of the " walk" , which involves light, Arts and mapping technology
lego_cup
- 适用于乐高机器人9797,开发环境是ROBOT C参加LEGO CUP是写的小程序,沿固定跑道行走,对不同弯道有优化-Applicable to Lego robotics 9797, ROBOT C development environment is to participate in LEGO CUP is written in small programs, walking along a fixed track, there are optimized for different co
ma-de-bian-li
- 数据结构课程设计——马的遍历:在中国象棋棋盘上,对任一位置上放置的一个马,均能选择一个合适的路线,使得该棋子能按象棋的规则不重复地走过棋盘上的每一位置。 要求: (1)依次输出所走过的各位置的坐标。 (2)最好能画出棋盘的图形形式,并在其上动态地标注行走过程。 (3)程序能方便地地移植到其它规格的棋盘上。 -Data Structure Course Design- Horse traversal: the board in the Chinese chess on t
move
- 用OpenGL 编的 一个简单的可以行走的机器人-a moving robot
zhongjiban
- 单片机控制伺服电机走8程序,适合用于单片机控制智能车行走的比赛。-Controlled servo motor to go 8 program, ideal for walking SCM smart car race.
flash
- 描绘了一个钟的行走,鼠标划过,就可以停止运行。-descr iption of a clock
backtrace_src
- 国际象棋中马的周游问题 给定一个8×8的棋盘,给定某一位置。求马从该位置出发,经过棋盘中的每一个方格恰好一次,最后回到它出发位置的路线图。 要求:用图形化动态演示马的行走路线、回溯过程。 -Travel chess problems in horses given a 8 × 8 chessboard, given a particular location. Horse from the starting seek position, after the board of each
Projects
- 将马随机地放在国际象棋的8*8棋盘Board[8][8]的某个方格中,然后令马按走棋规则开始进行移动。要求马将棋盘上的每个方格进入且只进入一次,走遍全部64个方格。要求编制非递归程序,求出马的行走路线,将数字1,2,…,64依次填入一个8*8的方阵在屏幕上显示输出。-Ma randomly placed in the 8* 8 chess board Board [8] [8] in a box, and then that horse started under the rules for p
SkinMesh(RTS_view)
- 实现蒙皮动画,类似即时战略游戏视角,可控制角色的行走-Achieve skeletal animation, similar to the real-time strategy game perspective, the role of the walk can be controlled
Horse_riding_board
- 马踏棋盘,输入任意一个起始位置。求出马的行走路线,并按求出的行走路线,将数字1,2,…,64依次填入一个8×8的方阵,并输出它的行走路线-Horse riding board, enter an arbitrary starting position. Seeking to lobby the walking routes, walking routes calculated in accordance with, the number 1,2, ..., 64, fill in an orde
mataqp
- 马塔棋盘的一个算法的描述,将马随机放在国际象棋的8×8棋盘Board[8][8]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走边棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,3,…,64依次填入一个8×8的方阵,输出之。-Mata board of an algorithm descr iption, the horses were placed in 8 × 8 chess board Board [8] [8] in a box,
Acousto-optic-alarm-and-harmful-gas-walking-robot-
- 这里有两个设计:有害气体声光报警器,机器人行走控制电路。这是大二时的课设,但是都基于基础,便于理解-There are two designs: alarm sound and light of harmful gases, walking robot control circuit. This is the sophomore class during the set, but are based on the basic, easy to understand
simpleskinmesh
- 一个简单的骨骼动画人物行走的场景,有利于理解骨骼动画的原理-A simple skeletal animation characters walking scene, understanding the principle of skeletal animation
4phase6line
- 2相6线步进电机,ULN2004精确调速,并用PROTEUS7.1仿真通过,可看波形。每步正传0.7°或反转0.7°。通过P3.1 P3.2进行正反一步行走。-2相6线步进电机,ULN2004精确调速,并用PROTEUS7.1仿真通过,可看波形。每步正传0.7°或反转0.7°。通过P3.1 P3.2进行正反一步行走。