搜索资源列表
umatmst3
- Abaqus UMAT用户自定义材料子程序,三维实体模型的单轴拉伸实验-Abaqus subroutine UMAT in 3D uniaxial tension
Face
- 读取一个3D人脸模型,依据文件里存储的点和面的信息进行3D作图-Read a 3D face model, based on the file storage points and surface information for 3D mapping
ray_tracing.tar
- 通过光线追踪的方法,将一个纯数学的模型(球体中心坐标,颜色rgb值)等等转换为一个三维的图片,而且能够模拟光照效果/柔和阴影/景深等等,且带有抗锯齿功能-Through using the method of ray tracing, the model is a purely mathematical (center of sphere coordinates, color RGB value) and converted to a 3D picture, and can simulate t
mesh.tar
- 网格简化程序,将标准的obj三维模型文件简化成为包含三角面片较少的三维模型,之后通过opengl显示出来。采用的主要算法为边坍缩算法。-Mesh simplification of procedures, the obj 3D model file standard simplified 3D model contains triangles become less, then through the OpenGL display. The main algorithm uses edge co
Jerk3D_matlab
- 三维Jerk运动模型的matlab仿真,在xyz方向上对空中目标的Jerk运动模式进行仿真-simulation of 3D Jerk motion mode
psoe-estimation-by-image-matching
- 通过三维模型生成的各种姿态图像与输入图像对比,找出匹配度最高的图像,即可估计出输入图像的目标姿态。-The image with the best matching degree can be found images which generated 3D model by matching with input image, and the pose is estimated.
glutEx5
- 一、实验目的和要求 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 二、实验内容和原理 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: “桌子和茶壶的正投影和透视投影” 可以使用键盘改变camera位置与观察方向 (按键为a
wheelrun
- Java 3D 新手实践,创建一个轮子的模型并用键盘控制移动,移动过程中轮子会旋转-Create a wheel model and use the keyboard to control the mobile, mobile process will be rotating wheels
LIDARjizaifenximodel
- 模型编程.通过对matsh c++编程对LIDAR数据在三维项目中的应用前景进行说明,作为模板可以学习-Through the descr iption of the programming model. The application prospect of LIDAR data in 3D in the project of matsh c++ programming, can learn as template
zhong
- 用vrml语言编写的可在网页上打开并且同步运行的三维时钟模型-The 3D model of a clock with VRML language can be opened in Webpage and synchronous operation
moxing
- 采用vc6.0 MFC编程,实现了3D动画演示的模型,点击开始按钮即可以预览3D动画,源码可用,无错误。-Using vc6.0 MFC programming, the 3D model animation, click the Start button to preview the 3D animation, source code is available, error-free.
HKcreep
- FLAC 3D 开发粘弹性模型,方便对土体的变形特性进行一个全新的扩展,该模型有重要意义与作用。-FLAC 3D viscoelastic model developed to facilitate the deformation properties of the soil were a new extension, which has important significance and role model.
openGL-MFC-STL
- 在VS2010的开发平台下,结合MFC类库和OPENGL工具,事项STL三维模型文件的读取和显示。-under visual studio 2010 tool,with the help of MFC and opengl tools, it can read and diaplay STL 3D modal file .
STEP2VRML
- 产品三维模型STEP数据到VRML格式的转换技术。-The product of STEP 3D model data to VRML format conversion technology
glutEx5
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -On the basis of model transformation experiments, by implementing the following experiments, master OpenGL three-dimensiona
osgtest
- 计算机图形学中一个应用于初学者的3D漫游系统的简单模型-In computer graphics, a 3 d roaming system applied to the beginners simple model
Delpohi_OpenGL_3Dmodel
- 在Delphi环境下,基于GL_Scene控件编写而成的3D四轴飞行器模型,3D自由视图,支持3D旋转和鼠标缩放功能。-In the Delphi environment, the 3D four axis vehicle model and GL_Scene control based on the preparation, 3D free view, support 3D rotation and zoom function of mouse.
bundler_sfm-master
- 三维模型重构,无序图像的三维点重构源代码。-3D Reconstruction;SFM
md5Exporter-master
- Doom3模型3dmax导出脚本,md5格式-scr ipts for exproting 3d model as md5 format. doing in Doom3
JAVA0004jiyuJava3D
- JAVA做的毕业设计及毕业论文,供毕业生学习参考。本工程着重对既有三维模型的复用,和对模型动画的制作。现在业界很少有基于java3D的动画引擎,本工程也是对java3d在动画方面的创新。工程围绕对3D Max文件格式的解析,动画帧的设计,动画文件的存储,动画的驱动,以及用户界面的设计做了详尽的说明,并提供了可运行的范例代码。在工程的尾声部分,着重说明了代码的重构过程和调试方式。使代码更加精简,易读。- emphatically, and the making of the model anima