搜索资源列表
isdom_sdk.zip
- 游戏开发包。DirectX相关的组件包装, DirectDraw、D3D、DirectInput、DirectSound、DirectPlay、DirectMedia、及MIDI播放;图形文件读写;网络编程;多线程等方面很多内容
Endogine_src
- 一个C#做的游戏 是基于D3D和GUI的游戏-C# do a game based on D3D games and GUI
Transform2
- Directx 3D的矩阵转换软件实现方法,对于理解D3D的矩阵转换有很大帮助-Directx 3D matrix conversion realize in software.It will help to understand the matrix conversion
3D引擎
- 别误会呀,是高中时的作品,用三角函数实现3D图形的显示,不过跟OpenGL和D3D一点关系也没有,只是三角函数的应用-other misunderstood it, is a high school works with trigonometry 3D graphics, But with OpenGL and D3D 1:00 relations has merely trigonometry Application
FireSource
- 火魔源码,是一个基于D3D的简单游戏引擎,有脚本,声音,图像处理等,里面还有不少Demo,感觉不错。-worship source, based on D3D is a simple game engine, scr ipting, voice, image processing, there is also a lot of Demo, I feel pretty good.
Cube8touming
- 本例子是一个D3D下的透明效果原码,用VC6.0开发,请大家多多交流-example of this is a D3D under the transparent effect the original code using VC6.0 development, we interact more
lizidemo
- 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
D3D_Fog
- .net2005工程,基于D3D的雾化例程,包括三种形式的雾化实现。
my
- 一个简单的3D立方体程序,初学者的作品,包括D3D设备的创建和WINDOWS窗口的使用-a simple 3D cube procedures, beginners works, including the creation of D3D equipment and the use of window WINDOWS
33MatrixCa
- 这个是一个矩阵运算的代码引擎,采用C++语言编写,并已封装.该代码只用于3*3的矩阵,效率比较高,主要用于OpenGL ,D3D编程时候使用-this is a matrix calculation engine code using C language, and Packaging. The code used only 3 * 3 matrix, more efficient, mainly for the OpenGL, when using D3D programming
SkyDemo
- 用d3d实现的一个简单的天空体渲染,采用在矩形框上贴图的方法实现-use D3D achieve a simple sky-rendering, using the rectangular box on the mapping method
PoolClass
- 台球 D3D源代码-billiards D3D source code
Tut07_Mesh
- 把3dMax文件转换为.x文件,然后在vc环境下把模型导入到d3d中。-put 3dMax for document conversion. X, and then in vc environment where D3D model imported into China.
d3d_mesh
- d3d游戏开发中使用.x的例子,如果您是一位d3d的初学者,则其在您的mesh动画方面一定有所参考价值.-D3D game developers use. X example, if you are a D3D beginners then in your mesh animation must have reference value.
DirectX_Programing
- DirectX编程技术---想学d3d及游戏编程的初学者必读-DirectX programming technology -- like the D3D and game programming beginners required reading!
01.CreateDevice
- 这是D3D里如何初始化,以及整个框架的源代码,比较适合初学者,可以直接运行-This is how the initialization, and the entire framework of the source code and are more suitable for beginners, and can directly run
02.Vertices
- 在d3d中如何使用顶点缓冲,是我的光盘里的源代码,决定可以直接运行,-d3d in how to use vertex buffer is my CD Lane of source code, the decision can directly run-huh
Main
- CF d3d 无检测人物透视C源码,Z轴!(CF D3D non - detection of human perspective C source, Z axis!)
HOOK graphics driver_
- hook d3d显卡驱动源码,内核驱动hook(hook D3D graphics driver source code, kernel driven hook)
CF d3d源码
- d3d.e 纯源码,无任何模块,编译即可使用。