搜索资源列表
dx-english
- 关于dx方面的所有常用api的中文翻译,并有详细解释和功能对比-Dx in on all the usual Chinese translation of the api, and a detailed explanation and feature comparison
DX Project 1
- DirectX 8 教程第一章代码-DirectX 8 tutorial first chapter code
DirectSoundhelpCh
- dx 帮助中文 值得收藏.-dx to help the Chinese collection is worth.
My3DGameMap
- 游戏地图的示例代码。 用DX写的。DX的初学者可以看看。-Sample code of the game map. Written by DX. DX can look at the beginners.
dixing
- DX写的地形算法~里面比较详细~有不会的可以加我QQ81093226问我-DX written inside terrain more detailed algorithm ~ ~ there can be no increase, I want to ask me QQ81093226
DXLightingandCamera
- DX光源简单案例 实现了点光源、聚光灯、平行光的实现-DX source implementation of the easy cases point light, spotlight, parallel implementation of light
DirectXDialog
- DX编程相关,喜欢游戏编程的朋友也许会感兴趣,我正在研究。-DX-related programming, like game programming might be interested in friends, I was studying.
GameDemo
- 一个用VC++和DX开发的3D游戏场景演示Demo,比较完整,是不错的学习资料。-A game demo that developed in VC++ and C++.
skyblue_BoxMan
- 经典的推箱子 很经典 下次再发个以GDI 跟 DX两种 动态链接库 的-Sokoban classic classic to the next recurrence of DX with GDI two dynamic-link library
Botzmann_d3d
- Lattice Boltzmann用于模拟方腔流的程序 使用d3d进行实时绘制速度场。 开发/运行环境: Visual Studio 2005 DX SDK 版本:07Aug。(附了运行贴图和可执行文件(Release版.exe)-Lattice Boltzmann Cavity simulaton Rendered by DirectX
Balls
- DX实现的多个球体碰撞演示.左键点下落球.-DX collision sphere to achieve a number of demonstration.
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
DirectX
- DX中文帮助手册 适用于DX初学者-DX English help manual for beginners DX
dX
- 使用directx实现2d图形的双缓冲绘制-Directx graphics used to achieve the double buffer 2d drawing
ProcessTga
- 使用DX来对TGA文件进行读取,遍历处理,并存成TGA的程序,涉及到对纹理的lock和unlock,自动得到文件夹下的某类型文件,操作文件的属性(如去除只读),拷贝文件等功能。-This source code reads the tga files to do some kind of operation, and then save this tga. It contains the function of lock&unlock of texture, modify the attribu
sdl-ball
- A DX-Ball/MegaBall/Breakout clone for linux+friends (and windows)
DX3DS
- DX实现OPENGL 3DS模型加载和绘制-DX achieve OPENGL 3DS model loading and rendering
dragonbookcode
- DX龙书的全书代码.经典之作,适合开发DX的程序员-DX Dragon book whole source code
HDRtest
- HDR light with cubemap,模拟高动态光,成像背景在物体上,DX和HLSL-HDR Lith with cubemap,using DirectX&HLSL
movieTex
- DX 纹理视屏播放,把视屏解码成一张纹理播放出来,可以一次播放一个,也可以多视屏纹理播放.-DX texture Shiping play, put into a texture decoding Shiping play out, once and play one, you can play more than Shiping texture.