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lesson06
- opengl for Irix example
lesson06
- this Cube in java android-this is Cube in java android
lesson06
- NEHE LESSON 6, an introduction to opengl technollogies they are very good and can be found at nehe.gamedev.com
lesson06
- nehe lesson6, basic texture
Lesson06
- 基于OpenGL实现的绘制立方体 并有纹理映射-OpenGL-based rendering to achieve and a texture mapping cube
Lesson06
- Jeff Molofee(NeHe)的OpenGL教程- 纹理映射 第六课
lesson06
- 纹理映射: 在这一课里,我将教会你如何把纹理映射到立方体的六个面。 -Texture mapping: In this lesson, I will teach you how to texture map to the six faces of the cube.
Lesson06
- 可以直接用来教学和实验,简单的源代码,初学opengl者合适-Can be directly used for teaching and experiments, a simple source code, opengl
lesson06
- VC下的OPENGL代码,实现了纹理贴图的功能,便于大家参考。-VC under the the OPENGL code, texture mapping functionality, ease of your reference.
lesson06
- Qt 源码 教程改编 拖放功能 应为要写3D 写的乱码 用来参照的-Qt source tutorial adaptation of drag-and-drop functionality should be used to refer to write 3D garbled write
lesson06
- 纹理映射:在这一课里,我将教会你如何把纹理映射到立方体的六个面。-Texture mapping: In this lesson, I will teach you how to texture map to the six faces of the cube.
Lesson06
- OPENGL,基于深度信息,构建四边形面片完成三维重建。-OPENGL, based on depth information, construct the complete 3D reconstruction of quadrilateral meshes.
Lesson06
- 模板化的代码,能够实现纹理功能,能够动态旋转,还有一些其他的基本效果-The template code, can realize the function of dynamic texture, can rotate, and some other basic effect
lesson06.tar
- Qt + OpenGL 实现纹理映射(Realize texture mapping , by Qt + OpenGL)
Lesson06
- 这个是,帮助大家学习opengl的编程实例。(The files use to help friends to learn opengl. I hope that my share to help you.)