搜索资源列表
SkyBox
- 在VC平台下利用opengl实现一个天空盒,内部是一个山地-VC platform in opengl using the realization of a sky box, inside a mountain
SKYANDTERRAIN
- 天空和地形的制作,opengl c- sky ,terrain ,opengl
MyTerrain2
- OpenGL 程序显示地面天空,3维动态漫游-OpenGL program displays the ground the sky, three-dimensional dynamic roaming
Car
- 本人用c++ openGL写的一个汽车小程序,里面涵盖了简单的shader, 各种不同的光的渲染,skybox, 跟踪视角,天空视角, 碰撞体积-A car driving game programe which using c++ openGL, which covers a simple shader, a variety of light rendering , skybox, track angle view, sky view, the collision volume.
skybox
- 天空盒 skybox 正方体贴图旋转 3d vc++ opengl-Rotate the cube texture skybox sky box 3d vc++ opengl
Opengl_manyou
- OpenGL漫游程序,场景中有天空盒子,有房子,还有喷泉-OpenGL roaming procedure, the scene in the sky boxes, a house, there are fountains
tut13
- 《OpenGL入门(十三)》:天似穹庐,笼盖四野-"OpenGL entry (13)" : The sky seems Konglu, cage covered obviously it
SkyAndTerrain
- 基于opengl的天空模型,skybox-Opengl-based model of the sky, skybox
OceanWavesDemo_src
- 生成透明纹理海浪,并请包含天空云彩,和产生太阳眩光-It is a demo of ocean wave generation, which has beautiful sky and water surface
MySky
- MySky为一个基于VC++6.0以及OPENGL开发的对天空的模拟程序。实现了有云天空的模拟。-MySky a VC++6.0 and based on OPENGL developed simulation program for the sky. The realization of a simulated cloud the sky.
MYSKY
- 运用vc++和Opengl编的动态天空场景-Using vc++ and compiled a dynamic sky scenes Opengl
Sky
- 一个opengl编写的场景,有地面有天空,非常不错的代码-Preparation of a opengl scene, there is the ground the sky, very nice code
SkyAndTerrain
- OpenGL下编写的地形和天空,漫游的时候,视点会随着地形的起伏而变化。-OpenGL, prepared the terrain and sky, roaming when the point of view will change as the undulating terrain.
SkyAndTerrain
- Opengl游戏编程中的天空和地形的模拟源代码-Opengl Game Programming in the sky and terrain simulation source code
Openglscr
- 基于OPENGL的VC++雪花屏保源代码,不能可以学习一下生成算法,很漂亮的雪花漫天飞舞,有地面与空中的透视切换,这应该算是最简单的OPENGL实例了,初学OPENGL你应该参考一下。 -OPENGL of VC++ based on snow screensaver source code generation algorithm can not learn about very beautiful snowflakes flying sky, ground and aerial per
GraphicsHomework
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景
opengl_programming_OpenBox_in_color_box
- opengl程序设计实现彩色盒子OpenBoxopengl programming OpenBox in color box-program design and implementation opengl color box OpenBoxopengl programming OpenBox in color box
GameDesign
- openGL下的飞机小游戏,包含自动地图生成,阴影,天空体,碰撞检测等功能-aircraft under openGL games, including automatic map generation, shadows, sky, body, collision detection and other functions
GraphicsEnd
- OpenGL编程实现的雪地模型,有山、水、房子、飞机等模型,场景移动响应鼠标、键盘操作,可以开启雾化效果,实现天空盒,有碰撞检测-OpenGL programming realize snow model, a mountain, water, the house, the airplane model, scene mobile response mouse, keyboard, can open atomization effect, achieve the sky box, there a
OpenGL
- 基于OpenGL的3D天空仿真 用不同方法实现天空的仿真-OpenGL-based 3D simulation of the sky