搜索资源列表
lwjgl_animationTiming_tutorial
- OPENGL animation timing tutorial using LWJGL engine.
lwjgl_texturedQuad_tutorial
- OPENGL textured quad tutorial using LWJGL engine.
lwjgl_sphere_texture_material_tutorial
- OPENGL textured sphere with material tutorial using LWJGL engine.
lwjgl_screenCapture_tutorial
- OPENGL screen capture tutorial using LWJGL engine.
Terrain
- Opengl Textureing engine
3DEngine
- Engine for Graphing in 3D OpenGL
IrrChineseDemo
- Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
3DEngine
- 使用OPENGL开发的小引擎,包括图形处理模块,粒子系统模块,输入,音频模块,UI模块-OPENGL developed using a small engine, including the graphics processing module, particle system module, input, audio module, UI module
flatland-v1-3
- Flatland是一个跨平台的面向对象的2D碰撞检测库,使用C++编写,无界面,压缩包中附带两个例子,使用openGL编写。-Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open Dynamics Engine physics SDK. Flatland does not handle graphics, but two s
aybook.cn_sindyxeibudhisc1021
- 角色扮演游戏编程,VC和OPENGL综合利用变邪恶游戏的方法。-Role-playing game programming, VC, and OPENGL utilization method of changing the game of evil.
A_3D_RPG_E153777212003
- A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for
irrlicht-1.7.1
- Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
EngineGame
- opengl游戏引擎,简单实用,非常有参考和学习价值哦。-opengl game engine, simple and practical, very good reference and learning the value of Oh.
HGEGL
- HGE 2d games engine opengl
200761815116341
- 纯 API 写的 3D 室内漫游程序,没有 3D 引擎,没有DirectX 及 OpenGL,纯 VB + API 代码。支持多分层堆积为生气蓬勃的水和半透明的玻璃窗。请看程序截图!-3D API written in pure indoor roaming procedure, there is no 3D engine, not DirectX and OpenGL, pure VB+ API code. Multi-layered as vibrant and translucent gl
Exoenginesource_Opengl_Csharp_Engine_3D
- Opengl C# Engine 3D, Opengl C# Engine 3D,Opengl C# Engine 3D-Opengl C# Engine 3D
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
Engine
- 比较实用小巧的一款小游戏,主要是任务,基于opengl和visual c-A more practical small game, primarily the task, and based on visual c++ opengl
3Dgame-engine-design
- 3D游戏引擎设计的架构,用DirectX编程方法,也参考OpenGL方法.-3D game engine design architecture, programming with DirectX, OpenGL also reference method.
A2_81984
- openGl engine code written by c++ and has a lot of functionality ... for example the camera. and the object move in infinite loop-openGl engine code written by c++ and has a lot of functionality ... for example the camera. and the object move in