搜索资源列表
Triangle-Renderer-Project
- his the article about the 3D software rendering engine. I will not discuss about the DirectX or OpenGL here. The running example is done in plain Windows GDI.-his is the article about the 3D software rendering engine. I will not discuss about the Dir
steamEngine
- 用OpenGL画steam engine-Drawing steam engine with OpenGL
Terrain
- Opengl Textureing engine
void-glutDisplayFunc
- opengl program:this is the structure of a prolog program that is a main game engine
c3d
- cross platform 3d engine http://www.rtsoft.com/forums/showthread.php?40554-RT3DApp-and-RTPhysics-done-in-Ogles2-and-OpenGL This final version proton_sdk_source_2013091d.zip use IRRLICHT SDK VERSION "1.9.0" can build on Ios, Android, Win
fishwar
- 使用OpenGL+Lua做的一个简容易2D游戏引擎,并用这个引擎实现了一个大鱼吃小鱼的游戏。-A simple to use OpenGL+Lua do easy 2D game engine, and the engine to achieve a big game.
proton_sdk_source-master
- Proton 3d engine impelement irrlicht 1.9.0 with OGLES1.0, OGLES2.0 and OpenGL You can build on Win32, MacOS, Android, Ios. https://github.com/fatalfeel/proton_sdk_source -Proton 3d engine impelement irrlicht 1.9.0 with OGLES1.0, OGLES2.0 and Op
PACREngine
- Test game engine on C++, font and OpenGL render
RenderEngine-master
- 一个简单的opengl渲染引擎,在mac下编译可以通过。其他系统也支持。-A simple opengl rendering engine, it can compile under mac. Other systems are also supported.
Rage3D
- 三维游戏引擎,用delphiI编写 的 ,适合Opengl的爱好者-a game engine for delphi developer, rage3d author
OpenSceneGraph-Data-3.4.0
- openscenegraph3.4.0,主要是一款开源的图形渲染引擎,主要是OPENGL的基础上进行封装,可以利用它实现三维场景的渲染。-openscenegraph3.4.0, mainly is an open source graphics rendering engine, OPENGL is mainly carried out on the basis of the package, you can use it to achieve a three-dimensional scen
shadowmap
- 利用opengl或OSG引擎进行开发的阴影投射功能,仅供参考-Use opengl or OSG engine developed shadow casting functions for reference
OriSim3D-Android-master
- ANDROID封装opengl做的3D引擎游戏 里面有大量opengl3D的demo 可以引用也可以直接运行-ANDROID package opengl to do 3D game engine opengl3D there are a lot of demo can be run directly references
v
- 关于GLSL的点光源,载入模型,纹理-light engine code OpenGL.
OpenSceneGraph三维渲染引擎设计与实践
- OpenSceneGraph(OSG)是一个基于工业图形标准OpenGL的高层次图形开发APl接口,一款开放源代码的、具备商业级别渲染能力的实时三维渲染引擎,在国内外均已得到广泛的应用,并且已经有越来越多的虚拟现实行业开发者加入到OSG开发的行列中来。(OpenSceneGraph (OSG) is based on a high level graphics development APl interface graphics standard OpenGL, real-time 3D ren