搜索资源列表
Shadowmap_D3DAPI
- VC++ 和 directX9.0 的shadow map 例子,有人物模型,动态使用shader生成阴影-VC++ and directX9.0 the shadow the map example, the character models, dynamic use shader to generate shadow
vertex-shader-program-matlab
- 该压缩包包含了众多函数 可以供大家方便调用-The compressed packet contains many functions for your convenience call.
DrawText
- Draw text (unicode string) using OpenGL ES 2.0, including function CreateTextTexture(), texture in shader code and call.-Draw text (unicode string) using OpenGL ES 2.0, including function CreateTextTexture(), shader.
Polkadot3D
- 用C#对模型的渲染,使其表面具有各种效果。其中包含shader和主程序-C# rendering of the model to the surface with a variety of effects. Which contains the shader and the main program
DSMs
- 基于Hive框架的3D图形阴影绘制,标准shader mapping实现。-Hive-based framework for 3D graphics shadow rendering, standard shader the mapping to achieve.
XNAHLSL
- 演示XNA如何加入HLSL(High Level Shader Language)效果-How to load HLSL effects on your XNA project
demo1-for--shader
- 着色语言例子,旋转的茶壶,非常好的入门级代码,里面有很全的注释-Shading language example, rotating teapot, a very good entry-level code, which has a very full comment
BasicHLSL
- HLSL高级着色语言,directx 游戏编程必备-HLSL High Level Shader Language, directx game programming required
OceanCS
- FFT Based Ocean,Direct3D,Compute Shader,Ocean render
opengl_qt_rotate
- 在这一节中主要简单介绍下怎样给平面几何着色,以及怎样让绘制出来的几何图形旋转起来。在上一节OpenGL_Qt学习笔记之_02(绘制简单平面几何图形) 中已经介绍了如何利用opengl画一些简单的图像,那么这一节就在上面的基础上给它着色,且让他旋转。-The main brief in this section under how to plane geometry shader, and how to draw out geometry rotation. A OpenGL_Qt study n
Noise_Src
- Create a Noise Image with GLSL Shader
effect
- 一个3D引擎用的几个特效源码,包含shader等。-A 3D engine source code with a few special effects, including shader and so on.
water
- D3D effect 水面渲染的shader, 反射、折射、和法线贴图形成的水波-D3D effect of surface rendering shader, reflection, refraction, and normal maps ripples formed
OpenGL-Shading-Language-Basic-Shader
- 学习OpenGL ES的很有用的英文资料,需要的可下载 ,需要的可下载!-Learning OpenGL ES useful information in English,download,download,download,download,download,download
SCC
- 本版本的代码着色器是第一个版本,虽然经过我的初步测试,但是肯定还会有Bug的存在。并附上出现Bug的那个源代码。如果是在特定的操作系统中出现了错误,请告知操作系统的版本和和出错信息。非常感谢!-The code shader version is the first version, after my initial test, but certainly there will be the presence of the Bug. Attach Bug that source code. Sp
Code-shader
- 一款代码着色器,可以实现完整的代码着色功能。-A code coloring, you can achieve the complete code coloring function.
water_shader
- // Water pixel shader How fast will colours fade out. You can also think about this // values as how clear water is. Therefore use smaller values (eg. 0.05f) // to have crystal clear water and bigger to achieve "muddy" water. // Copyright (C)
MotionBlur10
- 使用GS实现动态模糊,显卡需要支持dx10以上版本-This sample implements motion blur using the geometry shader to extrude fins from the original mesh.
glass
- unity3d建筑玻璃shader代码,车漆代码-the unity3d building glass shader code
textureBlending
- Direct3D 摄像机,灯光,纹理代码(使用Shader)。 具体包括:通过鼠标和键盘控制摄像机;灯光反射,多层纹理融合,自动生成贴图坐标等等。-Direct3D camera, lighting, texture code (using Shader). Including: light reflection, multi-layer texture blending control the camera via mouse and keyboard automatically gen