搜索资源列表
carshader
- 一个不错的车漆shader,可以再unity中方便的使用!-A good paint shader, unity in use!
PopeShaderBookCodeSamples
- directx sample code ( for shader programmer )
G-OpenGL-Shader-
- GLSL的图像边缘提取。。。。。OPEGNGL。。。。着色语言-Edge Extraction of image on GLSL
HalfLambertPBlinnPhong
- DirectX9+HLSL Half Lambert and Blinn Phong Shader
ComputeShaderProgramming
- A Document describes how compute shader works and tells what pros it has
JTesssendorf
- Water simulation technique which is also used in Titanic, Waterworld films. Algorithm can be implemented on GPU vai DirectX 11 computa shader todays graphics cards provides.
unitydoublesides
- 这是一个unity双面显示的shader源码,拖入unity就能使用,能贴法线,能贴lightmap,效果非常好,简单易用,-This is a unity sided shader source, dragged into the unity will be able to use, can be affixed to the normal, can be affixed to the lightmap, the effect is very good, simple and easy-to-
Real-time-refraction-specular
- 国内一个大牛写的镜面反射实时效果,不用说效果非常棒,比unity自带的好太多,缺点是这个shader因为是实时的,占用资源很高,不建议使用,建议使用我上传的另一个镜面反射shader,但是这个shader可以学习如何写实时的效果。-A large cattle written specular reflection of real-time effects, and needless to say the effect is very good, much better than unity c
Specular-reflection
- 国内一个大牛写的镜面反射效果,不用说效果非常棒,比unity自带的好太多,如果需要镜面反射效果这个shader非常有用。而且源代码也有很多值得学习和借鉴的地方。-Domestic Daniel wrote specular reflection effect, needless to say the effect is very good, much better than unity comes, if the effect of specular reflection shader usef
Shadow map之實作
- 利用opengl實作傳統shadow map,並有使用到shader,執行環境VC++ 2008。
sky_down
- 物理天空特效,通过再现大气物理散射过程。可以模拟显示世界中的天空。-sky shader,Through the reappearance atmospheric physics scattering process ,itCan analog display in the world of the sky
hlsl-Guide
- HLSL(High Level Shading Language)语法书,详细介绍了HLSL语法,DX图形管线以及顶点着色器及像素着色器的编写-HLSL (High Level Shading Language) grammar book details HLSL syntax the DX graphics pipeline and vertex shader and pixel shader writing
ShaderSample
- Android系统中的一个着色器ShaderSample源代码,也就是颜色拾取器,可能在功能和操作上有些不同,不过核心的东西没有变,就是一个着色器,学习android编程开发的朋友们参考一下哦。-Code the source of a shader ShaderSample in the Android system, which is the color picker on the functions and operations may a little different, but th
my_Water_Simulation
- 基于D3D高效水模拟实现代码,使用HLSL顶点shader技术-D3D and efficient water simulation code, using HLSL vertex shader technology
CSharp
- C#全文本代码着色(带源码和示例) 写了一个全文本的C#代码着色器,不采用任何图片,因为事先没有参考任何已有着色器源码,可能有些地方实现的不是很优雅,如果谁手里有其他着色器的源码,望多交流!-C# full text of this code coloring (with source code and an example) Write a text present the C# code coloring is not using any pictures, because prior
ShaderSample
- Android系统中的一个着色器ShaderSample源代码,也就是颜色拾取器,可能在功能和操作上有些不同,不过核心的东西没有变,就是一个着色器,学习android编程开发的朋友们参考一下-A shader in the Android system ShaderSample source code, which is the color picker, may be somewhat different in function and operation on has not changed
vertex-shader
- 该代码介绍在OpenGL4.0中使用顶点着色器和像素着色器,这些都是关于理解和应用3D图形渲染中最基本的概念。-This codes introduction to writing vertex and pixel shaders in OpenGL 4.0. These are the most fundamental concepts that you need to understand and utilize to render 3D graphics.
page-curl
- android中实现2d翻页,包含阴影处理,翻页特效。-Implemented 2d page curl in android, including shader processing, page curl effect.
glsl-optimizer-master
- GLSL优化算法,用c++语言编写,适合学习计算数学的和工科类的运用-GLSL optimizer A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant foldi
CgReferenceManual
- nvidia 的gpu编程语言 cg的用户手册 学习u3d shader的可以参考-the U3D shader the the nvidia gpu programming language cg user manual to learn can refer to