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RenderMonkeyhader
- 用RenderMonkey 进行shader开发.尽管写汇编或高级shader语言代码是开发过程的核心,但shaders远不止这么简单。压缩一个基于shader的效果是一个复杂的任务因为包括捕获所有包括这些渲染特效系统的状态。这就导致一个普遍存在于shader开发者之间的问题 — 交换和共性数据不是一件简单的事。另一个问题是在开发shader程序的工程中它必须与艺术家紧密的交流。-ON划词翻译ON实时翻译 Shader development with RenderMonkey. Al
iPhone_opengl
- opengl example using shader on iphone
Classes
- cocos shader 效果 包括水纹 光照等-cocos shader effect as water light
BlendMap
- shader渲染技术,颜色贴图,凹凸贴图,反射贴图的*.fx文件-shader rendering, color mapping, bump mapping, reflection maps* .fx file
flag
- Opengl shader程序,旗帜混合纹理加载,通过N张图片,能够组合出数百个旗帜,满足场景中,不同军旗的动态绘制,用最小的图片数量,完成最多的军旗,可以自行在shader中增加时间uniform变量和正弦函数,达到军旗飘扬的效果。-Opengl shader programs, flags mixed texture loading, n-pictures, capable of churning out hundreds of banners, meet the scenario, dyn
ShadowShader
- Shadow Shader c++ soft shadow sample source
shaderFrame
- 一个简单的open GL shader框架,简单到可以不用书籍就可以上手,-a simple openGL shader test, which is very simple enough make you to understand without any book
waterani
- 这是一个processing的源码,运行后是一个用shader模仿水波运动的效果,同时还有太阳升起落下的变化。非常仿真。 -This is processing source code, running is a shader used to imitate effects of wave movement, as well as the sun rises and changes. Is simulation.
shader
- This file improve how to load shaders using GLSL and OpenGL
shaders
- Gpu编程语言,Cg,hlsl,很多shader-Gpu prgramer,Cg
vmwgfx_shader
- User-space shader management.
shader
- Protects copying of all linked_ptr objects.
gradtext
- test shader w transparency.Replicate chrome layout test - clipped pathed gradient-shaded text.
dlist
- Mesa 3-D graphics library.FEATURE ATI fragment shader.
dpms
- Clip Z planes according to full cube, half cube or none.for user clipping check if we have a clip distance output and the shader has written to it.
shader_query
- C-to-C++ bridge functions to query GLSL shader data.
_as400
- At this time, the draw module and llvmpipe driver only support vertex shader texture lookups when LLVM is enabled in the draw module.
r600_shader
- Number of color outputs in the TGSI shader.
size_value_alloc
- util make [fragment|vertex] passthrough shader.
booleans
- Used to cull points with invalid coords.The size may come a vertex shader, or computed with attentuation or just the glPointSize value. -Used to cull points with invalid coords.The size may come a vertex shader, or computed with attentuation or ju