搜索资源列表
B-SPLINE
- 两篇关于B样条处理的英文文章,涉及到插值等相关内容-2 on the B-spline to deal with the English articles, related to interpolation and other related content
B
- B样条曲线,用java实现,有良好的交互用户界面-B-spline curve, using java to achieve, and a good interactive user interface
B-
- 三阶B-树的节点插入与删除 三阶B-树的节点插入与删除-Third-order B-tree node insertion and deletion of third-order B-tree node insert and delete
B-Tree
- 自己上学时写的Btree算法,处理基于Rot语言的图形,存储一些RFID的数据-Implements a B-Tree structure as introduced in the lecture to store the information read by the RFID readers in the library.
B
- b树,用于空间搜索引擎,非常实用,特别好-b tree, for the space search engine, very useful, especially good
B-spline
- 计算机图形学课程作业 B样条 实现 vs2005 -Computer Graphics Coursework B-spline implementation vs2005
B
- B+树实现代码,C++实现插入,删除等功能-B+ tree implementation code, C++
B-Tree
- B 树的各种操作 严蔚敏 数据结构 用c++ 实现的-B tree Yan Wei Min various operational data structures c++ implementation
b-spline
- 1) Create a closed B-splines curve by using five control points and also with its control polygons. Here is the attachment: • closedbspline.m 2) Create a Uniform B-splines curve where the k=3,n=2 and i=0,1,2,3,4,5,6,7. • unifo
Modern-B-tree-techniques-1
- B+ tree techniques, application and explaination
非均匀有理B样条曲线曲面实现、实例
- Matlab实现非均匀有理B样条曲线曲面实现、实例,基函数可以实现任意阶数的求解
B样条曲线
- 用c语言编写的关于b样条曲线绘制的程序,大家可以参考参考
eye(n);b=1/L*ones(n,1); x=quadprog(M,[],A,b);
- eye(n);b=1/L*ones(n,1); x=quadprog(M,[],A,b);
matlab 3阶和四阶B 样条函数构造正交小波
- 利用3阶和四阶B 样条函数构造正交小波的方法; 用matlab实现构造正交小波的数值实现。 正交小波函数的构造方法 (1)利用正交化公式计算尺度函数; (2)求系统函数 (3)求正交小波函数 和 。
B码发生器源代码
- 该程序是基于C8051F930单片机编写的B 码发生程序有一定的使用价值,请大家参考
均匀三次B样条
- 三次均匀B样条,一阶导数,二阶导数程序的matlab程序,三个文件独立分开(Three uniform B splines, first derivative, two derivative procedures)
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
B+树
- 实现b+树索引功能,可以改变和调用。。。(Implementing the b+ tree index)
OpenGL的B样条曲线曲面的绘制
- B样 绘制,均匀,非均匀,BEZIER,准均匀(Bspline Curve include non-uniform curve and Bezier curve.)
3次B样条曲线拟合
- 离散点曲线 进行3次B样条曲线拟合 包括节点参数化过程 基函数计算过程 控制点反求过程 到最后拟合曲线的显示(The discrete point curve is fitted with 3 B spline curves, including the node parameterization process, the basis function calculation process, the control point inversion process, and the final