搜索资源列表
Bezier
- 本程序使用双缓冲绘图,不公实现了bezier曲线的绘制,还能实现鼠标对角的拖动,不产生残影-This program uses a double buffering graphics, injustice, bezier curve drawing, and also enables the drag of the mouse on the corner, does not produce blur
BlockGameddb
- GDI贴图写的俄罗斯方块,用到双缓冲,开发环境vs2005,初学者可以参考一下。-GDI maps Tetris written to use double buffering, the development environment VS2005, beginners can take a look.
Spectrum-Analyzer
- 这是一个简单的应用,建立了解的Windows音频波形API的基本知识,并得到快速傅立叶变换(FFT)基本掌握。应用程序的特点是:双缓冲图形,采样音频信号源,选择录音源,使用调音台,计算FFT频谱阵列,并绘制采样数据。-This is a simple application built to understand the basics of the Windows Audio WAVE API, and to get a basic grasp on Fast Fourier Transfor
VCPaint
- vc作图,采用双缓存,即使刷新频率比较高的情况,显示效果都不会闪烁-vc mapping, using double-buffering, even refresh frequency is relatively high, the display will not flicker
Draw
- a)GDI基本绘图:矩形,线段,椭圆,圆角矩形,铅笔画,多线(不闭合),多边形(闭合),半月铉等等。 b)边框和颜色设置。 c)每种图层支持绘画过程。 d)每种图层都支持拖动过程。 e)在OnDraw函数中,使用双缓冲技术防止闪烁 -a) GDI Basic Drawing: rectangle, line, ellipse, rounded rectangle, pencil drawing, multi-line (not closed), polygons (
glare-free-screen
- 我们在使用VC++编写运动画面程序时常出现屏幕闪烁的情况,这里我主要提出利用双缓冲的办法解决屏幕闪烁问题-We in use VC++ write the motion picture process is often flashing screen, here I have to use double buffering to solve the problem of screen flicker
shuanghuanchong
- 双缓冲,一个缓冲进行绘图,一个缓冲进行显示;解决屏幕刷新时不停闪烁的问题-Double buffering, a buffer drawing, a buffer for display to solve the problem of flashing screen refresh
huitu-shuanghuanchong
- 一个非常好的绘图程序,使用双缓冲;解决了绘图闪烁和颤动的问题。-A very good drawing program, use double buffering solve the problem of drawing flicker and flutter.
GGDI-dual_bufD
- GDI+双缓冲图像处理算法,能加速数据处理速度,,降低cpu占用率。 ,经测试可直接使用。 -GDI+ double buffering image processing algorithm can accelerate the speed of data processing, to reduce the cpu usage. Has been tested and can be used directly.
DbufOpenImage
- 在VC6.0的MFC多文档环境下开发的打开8bit位图,且利用图像的双缓冲技术很好的解决了图像的刷新闪屏问题!-VC6.0 MFC multi-document environment, the development of open 8bit bitmap, and good use of images of the double buffering technique to solve the image to refresh the splash screen!
MFC6
- 双缓冲作图,内存中开辟两块dc,分别用于保存客户区和用于作图,MFC编写-Mapping of the double-buffering, memory to open up two the dc were used to save the client area for mapping, MFC write ............
double_buffer_delphi
- 双缓冲队列,(delphi实现)生产者消费者模式,一个读线程和一个写写线程,修改后,可实现多个生产者和多个消费者的情景。 -Double buffering queue (delphi achieve) mode of producers and consumers, a read thread and one write thread modified multiple producers and multiple consumers scenarios.
Radar_Data_Analysis
- 雷达数据的图形化分析(采用了双缓冲绘图等多种技术)-Graphic analysis of radar data (using the double buffering graphics and other technology)
qiqiaobansrc
- C#七巧板-C#创建菱形图案,其间使用了进程,示例适用于 Windows 窗体,它需要 PaintEventArgse,一个 OnPaint 事件对象。代码执行下列操作: 创建两个路径:一个为头朝上的三角形,另一个为头朝下的三角形。将第二个路径添加到第一个路径上。将最终的路径绘制到屏幕。 设置控件样式为双缓冲,可以有效减少图片闪烁的问题-Create a diamond pattern C# tangram-C#, during which use of the proces
STM32-USB
- STM32 USB 程序将BULK EP改成双缓冲机制-The STM32 USB program into a double buffering mechanism BULK EP
drawCaiDai
- 很不错的资源,mfc中通过双缓存实现无闪烁重绘图片,真的很不错-Very good resource mfc via double-buffering for flicker-free redraw the picture, really good
DoubleBufferExample
- C#双缓冲编程例子。对初学者有一定参考价值。-C# double buffering programming examples. There are certain reference value.
2DMap
- 利用双缓冲机制,简单的实现了二维地图缩放、移动功能 。-With double buffering mechanism, simple two-dimensional map zooming, moving function.
GDIDraw
- 实习刚开始用MFC做的GDI画图程序,编译器VS2008,实现了撤销,重做功能,用双缓冲实现了无闪烁。本着源码共享的精神,希望对大家有所参考-Internships beginning with MFC GDI drawing program, the compiler VS2008, Undo, Redo functionality, flicker-free double buffering. Spirit of sharing the spirit of the source, we wa
Duck
- 掌握Applet程序设计的方法,学会在Applet中绘制图片,能采用双缓冲技术进行图片绘制,会在Applet中采用多线程进行动画显示。能在Applet中实现动画的平滑显示,避免闪烁现象。 在Applet窗口中显示一只鸭子图片,要求这只鸭子以每秒100帧的速率水平移动,移到窗口边界再返回移动。在窗口中点击鼠标,鸭子停止移动;再次点击鼠标,鸭子恢复移动。-Master Applet program design, learn to draw pictures, double buff