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engine3d
- This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud and Phong shading, which gives much better quality than flat shading for curved surfaces. Also inclu
OpenGL_MFC
- 这一些OpenGL在MFC中实现的一些小的例程,可以实现抗锯齿,纹理映射,纹理照明,纹理透明度等。 这些例程创建一种方法实现以下功能: 在一个对话框中画一个简单的立方体并使用OpenGL进行渲染。 可以用鼠标右键菜单操纵物体,改变纹理等。 一个定时器控制的自动旋转。 纹理文件必须是2^n*2^m*24bits的BMP位图。-This is the smallest example to make : Antialiasing Gouraud Textur
Illumination
- 光照模型的完整源码,内含Gouraud和phong两种明暗处理。-Complete source of illumination model, to containing Gouraud and phong two-shading.
illumination-model-
- 熟练掌握光照模型的基本原理,尤其要了解简单光照模型的计算方法,深刻领会Gouraud明暗处理和Phong明暗处理的原理和算法。-Master the basic principles of illumination model, in particular, to understand the simple illumination model calculation, a profound understanding of Gouraud shading and Phong shading p
GGOURO2.ZIP
- Gouraud algorithm, render a triangle by gouraud algorithm
Sandy3-1-2_src_docs_rev1141
- Sandy3D是由Thomas Pfeiffer于2005年8月创建的基于flash的3d引擎,拥有as2/3/haxe版本,和友好的文档支持与大量官方的教程。由于某些原因,已经于发布了3.1.2版本之后停止了更新。 特性 剔除视锥 高级阴影效果(Phong, Gouraud, CelShading, flat shading) 友好的材质类,支持透明,支持MovieClip Flash player7 - 10的兼容性 可处理多种流行的3D模型格式(C
Colore-Triangle
- 双色呈现三角形,一个阴影与平面着色和其他着色与Gouraud着色。Demontrates顶点颜色和阴影呈现状态-Two- color rendering a triangle, a flat shading and shadows, and other shaded with Gouraud shading. Demontrates the vertex colors and shadows render state
ajgohithm-your
- I use vc to achieve the Gouraud algorithm-I use vc to your the Gouraud algorithm
zumijoin-box
- A Very Fast Gouraud and Height-interpolated Voxel Landscape-A Very Fast Gouraud and Height- interpolated Voxel Landscape
00190434
- I use vc to achieve the Gouraud algorithm()