搜索资源列表
tuxing
- 用opengl来绘制圆和球,更好的了解这种绘制方法-Use opengl to draw round and ball, a better understanding of this drawing method
cmy
- 用VC++开发的基于OpenGL的弹球与地面的碰撞演示-VC++ compilation pinball collision
rotateball
- MFC下用OpenGL实现的旋转线框球,也可以更改代码,实现实心球或者加入光照,纹理等-MFC with OpenGL implementation under the frame of the rotating ball can also change the code to achieve a solid ball, or add light, texture, etc.
VC_BallLighting
- VC++环境不使用OpenGL实现球的光照-Ball Lighting!
ball
- opengl使用贴片法画球(包含光照渲染)-opengl draw the ball using the patch method (including illumination rendering)
shapes
- 一个OpenGL的三维图型变换程序代码,有球,正方体,椎体等,用键盘实现交互变换-A three-dimensional graphics OpenGL transform program code, a ball, cube, vertebra, etc., using the keyboard to achieve cross-Transform
Atom2
- 用opengl实现3个球对一个中心球的不同旋转,简单学习模型变换。-Opengl with three balls to achieve a central goal of the different rotation, a simple learning model transformation.
gasket3DtoBall
- 3D 编程,一个旋转的3D球,应用递归算法。OpenGL库实现,需要glut头文件。-3D programing with OpenGL.
gldemo
- 一个opengl多文档的例子,彩色的立方体内接于网格球.-A multi-document opengl example, color of the cube inscribed in the ball grid.
opengl_mfc_3D
- 在MFC中使用OPENGL绘制3D线框球,可实现鼠标拖动旋转,可用作3D模板进行二次开发。-OPENGL in MFC using 3D wire-frame drawing the ball, drag the mouse to achieve the rotation, can be used as a template for the secondary development of 3D.
billards
- 这是一个基于opengl的桌球游戏,包括power设置,房间灯光,纹理, 得分的设置- this program is game of billards
chapter19
- 用opengl开发的一个桌面弹球游戏-The development of a desktop with the opengl pinball game
plotball
- 用OpenGL画球3D动态c++编程很好用,书上的例子-Dynamic 3D with OpenGL draw the ball a good c++ programming with the book' s examples
sphere
- 用opengl变得小程序,实现画球功能,主要意义在于怎样利用opengl实现复杂立体物的实现-Becomes smaller with the opengl program to achieve draw the ball functions, the main significance lies in how to use opengl implementation of complex three-dimensional objects
SphereHMR
- 一个简单的OpenGL程序,显示一个三维立体球-A simple OpenGL program, showing a three-dimensional ball
OpenGLecjht
- vc++6.0中用OpenGL实现绘制各种几个体,如球,圆盘,圆柱和圆锥。-vc++6.0 to achieve OpenGL rendering using a variety of several bodies, such as ball, disc, cylinder and cone.
Track_01
- 图形学中为了实践一个图像反射路径的算法,做了一个较粗糙的类似于二维弹球的程序,按住鼠标选择发射方向、T键发射、P键中止、Q键退出、↑和↓键加速和减速-Track Record using OpenGL
3dsExport
- 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等-OPENGL write multi-threaded program, to achieve the background load of resources, from JPEG, PNG files to create texture, save screen shots, create terrain from height
test
- openGL ,绘制球体. 绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体, 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the firs
zhuoqiu
- 一款用opengl写的桌球游戏,很有趣的,可以实现桌球的移动,还有场景的绘制-Written in a billiard game with opengl, very interesting, can achieve the movement of table tennis, as well as rendering the scene