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tuoluo
- 在Visual C++ 6.0环境下,利用OpenGL开发的陀螺运动的仿真,实现了陀螺的各种可能的运动,由于算法采用了四元素法,故对于各种可能的运动,不会出现极点。-in Visual C 6.0 environment, the development of the OpenGL gyro movement simulation, achieving a gyroscope possible campaign, is to use the four elements, and therefor
objloader
- 是读取3d文件obj格式的算法,他虽不是opengl的主流,但却有其简单,易懂的优势-is read 3d obj file format algorithms opengl he is not the mainstream, but it is simple, understandable advantages
模拟水波传播
- 用vc+opengl模拟水波传播 其中的水波算法 还是可以一用的-with vc opengl simulated wave spread the wave can be an algorithm or the
大规模地形渲染
- 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
21codes_vc926534543525
- 一个OPENGL的填充算法,可以运行正确,用MFC做。多变形扫描线算法-an OpenGL fill algorithm can run right to do with MFC. More deformation scanning algorithm
dda&bres
- DDA算法和bresham算法画图,运用OPENGL的一个简单例子-DDA algorithm and bresham drawing algorithm, using the OpenGL a simple example
裁剪sutherlan-cohen
- 一个有OPENGL实验的一个裁剪算法,用的是 sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm
hulline
- 凸壳算法用了少许opengl,有交互界面,操作简单,用鼠标就可以完成。-convex hull algorithm with a bit opengl, interface, simple operation, using the mouse can be completed.
Chap04_MyTemplate
- 自己写的显示Bezier曲面的算法,比较乱,包括注释掉的opengl的Nurbs显示,但是效果不错,自认为与opengl的显示Nurbs函数的显示效果差不多,希望有用-himself wrote the show Bezier surface algorithm, more chaotic. comment out the opengl including the Nurbs, but worked quite well. since that show with opengl Nurbs fu
Test_4Polygon
- 一种多边形裁剪算法,可用于任意的多边形进行裁减。使用OpenGL编写。-a polygon clipping algorithm can be used for arbitrary polygon reduction. Use OpenGL prepared.
0327401100
- 多边形的填充,算法可用于任何多边形的填充,只需知道它们的定点坐标就行。使用OpenGl写code-Polygon fill algorithm can be used for any polygon filling, they know only the sentinel coordinates on the line. Use OpenGl write code
jisuanjituxingxue
- 用VC实现计算机图形学的各种算法,另外还具有演示基本三维图形的效果(使用的是OpenGL)-with VC's computer graphics algorithms, but also have demonstrated basic 3D graphics effects (using the OpenGL)
生成随机地形
- 学习minecraft地形随机生成用的是柏林噪声算法(Learning the random generation of minecraft terrain is the Berlin noise algorithm)
计算机图形学
- 在vc++6.0环境下,基于OPENGL实现图形学设计内容。包括实现五边形到五角星的动态变换;利用DDA、中点画线法、Bresenham算法画直线;利用中点画圆法、Bresenham算法画圆;利用栅栏填充、扫描线填充实现多边形内部颜色填充;以及实现二维图形、三维图形的平移、放大、缩小、对称、旋转、错切等基本图形变换。(In vc++6.0 environment, we design content based on OPENGL. It includes the dynamic transfo
中点画线(提高)
- 在OpenGL环境下用c++语言实现中点画线算法画一万条直线(In the OpenGL environment, we use the c++ language to realize the midpoint line drawing algorithm and draw ten thousand straight lines.)
提高(Bresenham)
- 在OpenGL环境下用c++语言实现Bresenham画线算法画一万条直线(In the OpenGL environment, we use the c++ language to realize the Bresenham drawing algorithm and draw ten thousand straight lines.)
ComputerGraphicsexci3
- 用Bresenham算法和中点算法画圆和椭圆(Using the Bresenham algorithm and the midpoint algorithm of circle and ellipse)
gradlew
- 非常好的算法和程序,适合初学者学习,需要的可以下载看看!(Very good algorithm and program, suitable for beginners to learn, need to download to see.)
lab8
- C++简单实现编码裁剪算法和梁友栋裁剪法(Simple c + + coding for cutting algorithm and Liang Youdong cutting method)
编码算法
- OpenGL编码裁剪算法,在课上学的,可以下来参考看看(Code clipping algorithm, in the school, you can look at the reference.)