搜索资源列表
chapter17
- this the source codes of chapter 17 in the book named <<OpenGL Game Programming>>-Codes of chapter 17 in book<<OpenGL Game Programming>>
chapter13
- this the codes of chapter 13 in the book named << opengl game programming >>-codes of chapter 13 in book << opengl game programming >>
shaderFrame
- 一个简单的open GL shader框架,简单到可以不用书籍就可以上手,-a simple openGL shader test, which is very simple enough make you to understand without any book
demo
- OpenGL实验的代码,涵盖了整本书的实验代表-OpenGL experiment code, covering the entire book of the experimental representative
danziyouxi
- 基于OpenGL制作的一款小游戏,按照红宝书上编写的作业-OpenGL production based on a small game, according to the red book on the preparation of the book
Source-Code
- OpenGL编程指南(原书第7版) 源码-OpenGL Programming Guide (the original book version 7) Source
correctedOpenGLProgramGuilde8thcode
- 本代码是在OpenGL 红宝书第八版的代码的基础上进行的整理, 修正了以下事项 1. 修正编译错误 2. 用一个sln文件加载所有工程 3. 修正着色脚本路径和资源路径, 4. 统一输出路径 生成后的exe文件根据编译类型进行了分类, 生成在不同的目录中. 双击即可启动, 资源路径与脚本路径已经修正.-This code is based on the OpenGL Red Book eighth code on the order, fixed the following
opengl5
- 第五版OpenGL的学习笔记,里面包含自己的理解及书中简略提到的部分概念。从第二章到纹理部分-the study dairy of OpenGL,include the information did not depicted supplemently in the book
bumptex
- OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
cubetexshader
- 计算机图形学编程源码,实现纹理映射功能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation texture mapping function, in line with the basic OPENGL Programming (Third Edition) to use one book
nonphoto
- 计算机图形学编程源码,实现cartoon动画动能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation cartoon animation kinetic energy, in line with the basic OPENGL Programming (Third Edition) to use one book
nonphoto2
- OpenGL计算机图形学编程源码,实现动画效果,可配合OPENGL编程基础(第三版)一书使用-Computer Graphics OpenGL programming source, achieve animation effects, and with basic programming OPENGL (Third Edition) to use one book
redbook-go-master
- redbook-go: OpenGL Programming Guide (Red book) Eighth Edition examples in golang
[疯狂Android讲义].李刚.源码
- 《疯狂Android讲义》全面地介绍了Android应用开发的相关知识,全书内容覆盖了Android用户界面编程、Android四大组件、Android资源访问、图形/图像处理、事件处理机制、Android输入/输出处理、音频/视频多媒体应用开发、OpenGL与3D应用开发、网络通信编程、Android平台的Web Service、传感器应用开发、GPS应用开发、Google Map服务等。("Crazy Android Handout" gives a comprehens