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粒子系统瀑布 计算机图形学 opengl-Computer graphics opengl particle system falls
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喷泉效果的粒子实现,opengl的粒子系统。实现比较简单,适用于初学者。-Particle realization of the fountain effect, opengl particle system. To achieve relatively simple for beginners.
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模拟粒子系统实现雨雪天气,使用opengl实现。-particle system for rain and snow by opengl
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opengl中粒子系统在android平台基于gpu的优化实现。-opengl particle system in the android platform based gpu optimization.
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VC++与OPENGL相结合创建3D效果主要基于粒子系统原理,达到喷泉的仿真效果。-VC++ OPENGL and combined to create 3 d effect is based on particle system theory to the simulation of fountain effect.
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利用opengl中的粒子系统,实现对烟花的模拟,并改变颜色-To use opengl particle system, analog fireworks, and change the color
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opengl 粒子系统 一个矩形里面有粒子在移动,可以通电鼠标中建来交互-opengl particle system a particle moving inside a rectangle, you can energize your mouse to interact with CCT
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openGL的一个模拟粒子系统的用c++编写的,里面有很多的功能-openGL a simulated particle system with c++ written, there are many features
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基础的Opengl粒子系统编程,实现多种粒子系统代码,如烟花,喷泉等等基本代码实现-Opengl based particle system programming, achieve a variety of particle system code, such as fireworks, fountains and so the basic code
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opengl粒子系统,加载了人物模型,并简单实现瀑布,下雪的效果-opengl particle system, loaded with character models and simple implementation waterfalls, snow effect
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用粒子系统做的雪花烟花场景,适合初学者参考-Particle system to do with snow fireworks scene, suitable for beginners reference
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Nehe的粒子系统OpenGL源码,可以配合Nehe的OpenGl教程使用,形象生动,可以自己改变参数实现更多效果。-Nehe OpenGL particle system source code, can be used with the OpenGl Nehe tutorial uses vivid, you can change the parameters themselves to achieve more results.
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这是一个opengl下的通过粒子系统绘制下雪的场景的程序。-This is a program to draw snow scene by a opengl particle system under.
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利用opengl的粒子系统编写的太极图水墨画的效果-Use opengl particle system written in ink effect Taiji diagram
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利用opengl的粒子系统模拟水墨扩散的效果,实现了太极图的水墨化显示-Opengl particle system simulation using ink diffusion effect, to achieve a figure of Ink display of Tai Chi
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opengl的粒子系统的简单实现,绘制了一个粒子喷泉-simple implementation opengl particle system draws a particle fountain
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OpenGL为API的质点系统,有模拟的重力场、向心力场还有个火焰模型。并且又风力场的接口,希望有人可以完善(OpenGL is a particle system of API, with simulated gravity field, centripetal force field, and a flame model. And the wind field interface, I hope someone can improve)
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OpenGL,GLSL,火焰粒子系统,在shader中实现,利用OpenGL的transform feedback特性。(Flame Particle System)
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基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accel
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基于OpenGL3.3+的粒子系统,将粒子的计算搬运到GPU上,从大大加快了粒子系统的实时模拟速度。(The particle system based on OpenGL3.3+ carries the particle calculation to GPU, which greatly speeds up the real-time simulation speed of the particle system.)
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