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paomadeng
- 程序执行后,创建一个能够加载文字的面板,文字的内容是本地主机的IP地址的动态显示。跑马灯文字的大小和跑马灯文字显示的速度都可以在GatutTextCrawler.html文件里通过参数进行设置。-Program execution, create a can loading text panel, the content of the text to be a local host IP address of the dynamic display. Scrolling text size an
module-paomadeng
- 一般是指各种发光二极管,如主板和主机箱上的指示灯。开机后用来指示各种工作状态。-Generally refers to a variety of light-emitting diodes, LEDs on the motherboard and the main chassis. The boot is used to indicate a variety of working conditions.
paomadeng
- 跑马灯,单片机的应用举例,利用单片机控制LED灯进行流水作业-The marquees, microcontroller applications for example, use of single-chip control LED lamp assembly-line
pmd
- labview制作的跑马灯,内含前后面板程序框图-paomadeng labview
paomadeng
- 单片机入门的是必须练的跑马灯功能,汇编和C两个版本,参考一下吧-SCM entry must be practiced Marquee function, two versions of the assembler and C reference
paomadeng
- 一个用c语言编写的在mc9xs128上模拟跑马灯效果的程序-Marquee effect in mc9xs128 simulation program using c language
paomadeng
- 跑马灯实验:利用计数器轮流点亮LED灯,实现各种动态效果。-Marquee experiment: the use of counter rotate the LED lights, to achieve a variety of dynamic effects.
paomadeng
- 跑马灯实验,是stm初学者的经典入门实验-Marquee experiment, the stm beginners classic introductory experiment. .
paomadeng
- 跑马灯,可以用于制作跑马灯,用于vhdl语言-Marquee, can be used to produce Marquee for vhdl language
paomadeng
- 单片机\光盘\步骤3 51单片机例程\1 LED灯\跑马灯\汇编版1\led.hex-SCM \ disc \ step 351 microcontroller routine \ 1 LED lights \ marquee \ compilation edition 1 \ led.hex
PAOMADENG
- 该程序实现LED的闪烁,每隔0.2秒更替一次亮灭-The program LED flashes every 0.2 seconds replacement light off
PAOMADENG
- 跑马灯的设计程序,介绍了跑马灯的工作原理。-Marquee design process, the working principle of the Marquee.
MINISTM32-paomadeng
- 基于stm的C程序设计,实验名称:跑马灯实验,在keil下的编译。-The stm-based C Programming Experiment name: Marquee experiment in keil compiler.
paomadeng
- 使用89C51芯片,利用P0的8个端口连接8个发光二极管,通过P0.0到P0.7的值控制“跑马灯”的亮灭,以达到显示效果。-The use of 89C51 chip, connecting the 8 light-emitting diodes using 8 port P0, through the P0.0 to the P0.7 value control "marquee" light out, in order to achieve the display effect.
paomadeng
- 基于AT89C52单片机的花样跑马灯的设计。可通过按键来实现不同的显示花样,是单片机应用的一个深入学习的例子。-Based on the the AT89C52 microcontroller pattern Marquee design. By pressing a button to achieve different display pattern is an example of an in-depth study of single-chip applications.
labview-paomadeng
- labview 跑马灯程序 界面 结构 变量 节点 等基础应用。-LabVIEW Marquee program interface structure variable node basis.
paomadeng
- 基于51单片机设计一个跑马灯程序,程序比较简单,适合初学者学习-Based on 51 single-chip design a marquee program, the program is relatively simple, suitable for beginners to learn
code-warrior-paomadeng-
- 在飞思卡尔单片机结合code warrior 中实现跑马灯和中断功能。-Freescale MCU code warrior in combination to achieve Marquee and interrupt functions.
paomadeng
- 基于单片机编程 4个按键4级变速跑马灯实验-Based microcontroller programming 4 buttons 4 speed Marquee experiment
paomadeng
- 简单的程序,用c在nios II上实现了跑马灯,并带有顶层文件-Simple procedure, with c in nios II achieved a marquee, and with top-level file