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SkOSWindow_win
- use DescribePixelFormat to get the stencil bit depth.Get sample count if the MSAA WGL extension is present.
GrClipMaskCache
- The stencil buffer stores the last clip path - providing a single entry cache . This class provides similar functionality for AA clip paths. -The stencil buffer stores the last clip path - providing a single entry cache . This class provides simil
xt_conntrack
- only return Z, not stencil data.Unpack Z values. The returned values will always be in the range.
i915_state
- The 915 considers CW to be front for two-sided stencil, so choose appropriately. -The 915 considers CW to be front for two-sided stencil, so choose appropriately.
vg_context
- A depth stencil rb will be needed regardless of what the visual says.
SampleRotateCircles
- Sets the color, depth and stencil clear values used by the CLEAR_RECT and ZONE_INIT primitive types, respectively.
st_cb_blit
- resolve separate stencil buffer.
531756899
- 织梦模版 请将解压后的文件放到模版目录中去后台然后修改为默认目录-dedecmsmasterplate stencil stencil-plate
r300_hyperz
- HiZ rules - taken various docs 1. HiZ only works on depth values 2. Cannot HiZ if stencil fail or zfail is !KEEP 3. on R300 400, HiZ is disabled if depth test is EQUAL 4. comparison changes without clears usually mean disabling HiZ. -HiZ rules - ta
ogl_halo
- A small OpenGL sample demonstrating the use of stencil buffers to generate a halo effect similar to the one used in Jet Set Radio Future.-A small OpenGL sample demonstrating the use of stencil buffers to generate a halo effect similar to the one us
017-define-func-2-args
- The stencil test is bypassed when fast Z clears are enabled. -The stencil test is bypassed when fast Z clears are enabled.
sp_state_surface
- XXX this might get moved someday Set the framebuffer surface info: color buffers, zbuffer, stencil buffer. Here, we flush the old surfaces and update the tile cache to point to the new surfaces.
xt_helper
- Return zzz1 for depth-stencil formats.
r600_resource
- If this resource is a depth-stencil buffer on evergreen, this contains the depth part of the format. There is a separate stencil resource for the stencil buffer below.
svga_pipe_depthstencil
- SVGA3D has one ref mask writemask triple shared between front & back face stencil. We really need two.
intel_screen
- The hardware hiz and separate stencil fields are needed in intel_screen, rather than solely in intel_context, because glXCreatePbuffer and glXCreatePixmap are not passed a GLXContext.
wcstombs
- may be zero for external SBs associated with external RTs (we don t require the client to give us the id, just tell us how many bits of stencil there are). -may be zero for external SBs associated with external RTs (we don t require the client to
yimontemplate_v1.5.20120823_utf8
- YimonTemplate(ASP模板引擎)为程序开发配备常用函数及设置,开发中仅需要直接采用即可。拥有着缓存,模板重编,及模板缓存几个大的功能,同时,在用户没有命令其更新时,它一直会调用缓存模板,而不会去重新编译一次模板数据,设置让运行速度加快及更人性化。 模板化的选择,还因架构而变,因地而制宜,请静下心来选择更适合你的模板引擎。-YimonTemplate (ASP template engine) for the development of the program is equ
dedecmsyiyaogongsimoban
- DEDE织梦模版医药公司模版DEDE weaving dreams stencil template pharmaceutical companies-DEDE weaving dreams stencil template pharmaceutical companies
mirror
- 本程序使用OpenGL的stencil buffer实现了一个3D的镜面效果。-The program implement the mirror effect using the stencil buffer concept of OpenGL.