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MIXBuilder
- MIX的模拟器: MIX是《计算机程序设计艺术》(TAOCP)的作者高德纳(Donald.E.Knuth)在TAOCP中描述算法时使用的一种假想的机器,所以书中的汇编代码无法在任何一个机器上运行,附件中的程序可以让以MIXAL汇编语言写成的算法在Windows平台上汇编并且可以单步跟踪运行。详细情况参看其中的MIXBuilder.doc文件。 -MIX simulator : MIX "Art of Computer Programming" (TAOCP), the aut
theartofcomputerprogrammingvolume2
- 计算机程序设计艺术第二卷, 程序开发者必读书目之一-The Art of Computer Programming II, the development of procedures were required reading one book
ooc
- The Art of Computer Programming很好的一本书,供大家参考
Differentiation
- 中序二叉树求导the.Art.of.Computer.Programming-Derivation the.Art.of.Computer.Programming
Morgan-Kaufmann-Computer-Architecture
- Computer technology has made incredible progress in the roughly 55 years since the first general-purpose electronic computer was created. Today, less than a thousand dollars will purchase a personal computer that has more performance, more main
softwaredesign3
- 这是计算机程序设计艺术的第3卷,是一个很牛的大叔写的-This is the art of Computer Programming, Volume 3, is a cow' s Uncle wrote
ArtofCP
- this the book explaining the art of computer programming -this is the book explaining the art of computer programming !!
buddy
- Algorithm One possible version of the buddy allocation algorithm was described in detail by Donald Knuth in The Art of Computer Programming. This is a complicated process.-Algorithm One possible version of the buddy allocation algorithm was descr
Addison[1].The_Art_of_Computer_Programming.Vol_4.2
- 计算机程序艺术第四卷 英文版 计算机程序艺术第四卷 英文版-The Art of Computer Programming IV English
The_Art_Of_Computer_Programming_Vol1
- 著名算法大师Donald Knuth《计算机程序设计艺术》第一卷-The Art of Computer Programming
The_Art_Of_Computer_Programming_Vol2
- 著名算法大师Donald Knuth《计算机程序设计艺术》第二卷-The Art of Computer Programming
The_Art_Of_Computer_Programming_Vol3
- 著名算法大师Donald Knuth《计算机程序设计艺术》第三卷-The Art of Computer Programming
Introduction-to-Algorithms
- 《算法导论》原书名——《Introduction to Algorithms》,是一本十分经典的计算机算法书籍,与高德纳(Donald E.Knuth)的《计算机程序设计艺术》(《The Art Of Computer Programming》)相媲美。 《算法导论》由Thomas H.Cormen、Charles E.Leiserson、Ronald L.Rivest、Clifford Stein四人合作编著(其中Clifford Stein是第二版开始参与的合著者)。本书的最大特点就是将严谨
Computer_Programming(volumn-1)
- 计算机程序设计艺术(第一卷)---基本算法。-The Art of Computer Programming
Computer-Programming(volumn-2)
- 计算机程序设计艺术(第二卷)---半数值算法-The Art of Computer programming
Computer-Programming(volumn-3)
- The Art of Computer Programming 计算机程序设计艺术(第二卷)---排序与查找-The Art of Computer Programming
The.art.of.computer.game.design
- 如何成为一个好的游戏策划,游戏编程相关~~比较通俗易懂-How to become a good game plan, game programming related to compare user-friendly
the-art-of-computer-program
- 谈谈我自己读这套书的心得。抛砖引玉。 首先要清楚这套书的定位:它是古典的算法分析的工具书。 1.古典(classic)体现在模型和问题上。 模型就是顺序算法(sequential algorithms)的经典模型。大名鼎鼎的MIX并非是个程序设计语言这么简单,而是一个计算模型:即标准指令集RAM。这是个非常经典,也是非常符合现实的上界(upper bounds)模型。 该书涉及到的问题是计算机科学诞生之初就自然面对-Talk about my own experience
Division
- Divides an array by an integer value. Implements the Knuth s division algorithm. See D. Knuth, The Art of Computer Programming, vol. 2.
miracl
- Miracl库包含100余个例程,涉及多倍精度运算(multiprecision arithmetic)的各个方面。定义了两种新的数据类型——表示大整数的big类型和表示有理数的flash(short for floating-slash)类型。大整数例程基于Knuth算法(在他的著作“The Art of Computer Programming”第四章中提出)。floating-slash(不固定斜杠?)算法基于圆整小数,最初由D.Matula和P.Kornerup提出。所有例程都针对速度和