搜索资源列表
FL-D201-V1.2.rar
- 现代版的电动车双向防盗报警器原理图,具有远距离传输车辆状态信号,锁死电机,防抢,,Modern two-way version of the electric vehicle anti-theft alarm schematic diagram, a state with long-distance signal transmission vehicles, motor lock,防抢,
diandongchiPCB.rar
- 电动车双向防盗报警器方案,实现远距离遥控设置,远距离接收车辆信息.,Two-way electric vehicle anti-theft alarm program and achieve long-distance remote control settings, long-distance vehicles to receive information.
VRP_GA.rar
- 用GA遗传算法求解VRP车辆配送问题,以及VRP的特殊情况TSP旅行商问题,GA Genetic Algorithm for VRP with the distribution of vehicles, as well as the special circumstances of VRP Traveling Salesman Problem TSP
chelianggengzongjiance.rar
- 源程序实现的是基于卡尔曼滤波的车辆检测与跟踪,并对车辆进行计数编号。,Source implementation is based on Kalman filtering vehicle detection and tracking, and count the number of vehicles.
zhongzhilvboqi
- 在vc++6.0环境下运用opencv,使用中值滤波的方法检测运动的物体,如机动车辆、行人、烟雾等。-In vc++6.0 environment, the use opencv, using the median filtering method to detect moving objects, such as motor vehicles, pedestrians, smoke and so on.
ISO-15765.4(2005)
- ISO 15765.4(2004)道路车辆——控制局域网络诊断——第4部分-ISO 15765.4 (2004) Road vehicles- Controller Area Network diagnostics- Part 4
停车场管理
- 设有一个可以停放n辆汽车的狭长停车场,它只有一个大门可以供车辆进出。车辆按到达停车场时间的早晚依次从停车场最里面向大门口处停放(最先到达的第一辆车放在停车场的最里面)。如果停车场已放满n辆车,则后来的车辆只能在停车场大门外的便道上等待,一旦停车场内有车开走,则排在便道上的第一辆车就进入停车场。停车场内如有某辆车要开走,在它之后进入停车场的车都必须先退出停车场为它让路,待其开出停车场后,这些车辆再依原来的次序进场。每辆车在离开停车场时,都应根据它在停车场内停留的时间长短交费。如果停留在便道上的车未
MATLAB.rar
- 基于阈值分割的运动车辆检测跟踪,在视频中按灰度阈值不同进行图像分割,并标记结果。,Threshold-based segmentation to track the movement of vehicles detected in the video by a different gray level threshold for image segmentation, and mark the results.
shuxuemoxing.rar
- 某城区有 36 个垃圾集中点,每天都要从垃圾处理厂(第 37 号节点)出发将垃圾运回。现有一种载重 6 吨的运输车。每个垃圾点需要用 10 分钟的时间装车,运输车平均速度为 40 公里/小时(夜里运输,不考虑塞车现象);每台车每日平均工作 4 小时。运输车重载运费 1.8 元 / 吨公里;运输车和装垃圾用的铲车空载费用 0.4 元 / 公里;并且假定街道方向均平行于坐标轴。请你给出满意的运输调度方案以及计算程序。,City have a focal point 36 of refuse ever
demoXS128RTI
- 龙丘MC9S12XS128 多功能开发板 Designed by Chiu Sir E-mail:chiusir@163.com 软件版本:V1.1 最后更新:2009年2月28日 相关信息参考下列地址: 博客: http://longqiu.21ic.org 淘宝店:http://shop36265907.taobao.com ------------------------------------ Code Warrior 4.7 Target :
balance_car2009.7.20
- 两轮自平衡车程序,包括卡尔曼算法和PID算法,初步实现。-2 Since the balance of vehicles, including the Kalman algorithm and PID algorithm, basically.
yuandaima
- 汽车运动模拟: 使用面向对象设计方法编写一个程序来粗略地模拟汽车的运动。这里假设汽车具有发动机、火花塞、方向盘、以及车轮等4个部件。要求模拟程序使得汽车将轮胎充气、启动发动机并向右行驶。输出一条语句来说明每个任务都执行完毕 -Motor Sports simulation: The use of object-oriented design methods write a program to roughly simulate the movement of vehicles. It i
ourdev_298114
- 开源无人驾驶飞行器UAV 这是一位大名鼎鼎的网友开发的无人驾驶飞行器项目,他就是搞无人驾驶飞行器的朋友都应该知道的Jack Crossfire,该飞行器以直升机为原型,公开了全部源代码。 该无人驾驶飞行器可不是一个玩具!你可以去作者针对该项目的主页,阅读作者公开的完整源代码。-UAV unmanned aerial vehicles that open source is a well-known users of unmanned aircraft developmen
car
- 使用蜂鸣器产生汽车警笛声 同时指示灯像警灯一样闪烁。-The use of siren buzzer motor vehicles produced at the same time as light as the lights flicker.
PSAT
- POWERTRAIN SYSTEMS ANALYSIS TOOLKIT (PSAT) A Flexible, Reusable Model for Simulating Advanced Vehicles
src_MetalMax
- 利用J2ME复刻FC经典RPG游戏<<重装机兵>>,基本实现了 该游戏的所有功能,如碰撞探测,地图转换,NPC对话,商店处理, 事件处理,横版回合制战斗系统,随机遇敌,并根据原游戏的特色 加入了人,车两种战斗系统,以及人,车乘降的功能.-FC Xtreme use J2ME classic RPG game < < re-installed soldiers> > , basically all the features of the game
car
- 利用OSG实现的赛车赛车、灯光、阴影、碰撞等效果,如果做车辆漫游的话会有用。-Achieved using OSG racing car, light, shadow, collision and other effects, so if you do have to use roaming vehicles.
slccx
- 三轮电动车有刷控制器程序,里面有流程图和汇编程序,绝对是实用的。-Three-wheeled electric vehicles have a brush control program, there are flowcharts and assembler, it is practical.
chelianggengzongjiance
- 该程序利用OPENCV来获取视频帧,检测运动车辆和并跟踪,还带有AVI文件,效果很好,希望对大家有用-The procedure used to obtain the video frame OPENCV to detect and track moving vehicles, and also with the AVI files are very good, we want to be useful
Gaussian-modeling-approach
- vc++和opencv,运用高斯建模的方法对场景进行背景建模,背景差分。从而检测出运动的物体,如机动车辆、行人,烟火等。-vc++ and opencv, using the method of Gaussian modeling scene background modeling, background difference. To detect moving objects, such as motor vehicles, pedestrians, fireworks, etc.