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MyTerrain
- 本程序是3D地形模拟,可以生成随机动态地形,考虑了雾化效果。希望对朋友们有所帮助,欢迎下载和交流!-VC++,OpenGL,3D Terrain,dynamic,frog
SKYANDTERRAIN
- 天空和地形的制作,opengl c- sky ,terrain ,opengl
opengl_test_lod
- 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
gamesimulation
- 从C++,opengl开发的飞机动态飞行和漫游地形,以及发射导弹,射击目标的游戏仿真程序-From the C++, opengl development of aircraft dynamic flight and roaming terrain, and the launching of missiles for target practice game simulation program
MyDTM
- 一个数字地形程序。主要功能有:DEM数据读取,归一化;OpenGL中为DEM添加纹理数据;OpenGL中场景漫游操作;添加3ds模型到OpenGL场景中。-A digital terrain procedures. Main functions: DEM data read, normalized OpenGL texture for the add DEM data OpenGL scene roaming in operation add 3ds model to OpenGL sce
NEHEOPENGL
- NeHe OpenGL(中文) OpengGL 入门必备教程 NeHe SDK 创建基本框架 怎样使用SDK 配置对话框 视口和绘制函数 2D字符 纹理 框架结构 教程目录 01:OpenGL窗口 02:多边形 03:添加颜色 04:旋转 05:3D空间 06:纹理映射 07:光照和键盘 08:混合 09:移动图像 10:3D世界 11:飘动的旗帜
OpenGl
- 在下写的openGL实现的地形渲染,请高手指点指点。-The realization of the next write openGL terrain rendering, please instruct the expert advice.
dixing3D
- 立体显示地形,效果不错,可以实现程序,看立体的地形图,opengl实现-Stereoscopic display terrain, good results can be achieved procedures, see three-dimensional topographic map, opengl achieve
Terrain
- opengl地形编辑 Focus On 3D Terrain__ Programming-opengl terrain editor Focus On 3D Terrain__ Programming
terrainv4
- 地形制作全攻略 作者:程东哲 pascal -Raiders all-terrain production Author: Cheng-Zhe pascal
fractal
- 一个完整的中点位移法产生三维分形地形的源码程序,注:用SGI的opengl库-A complete three-dimensional midpoint displacement method generated fractal terrain source procedures, Note: The use of SGI s opengl library
HeightMap
- 这是我使用OpenGL编写的C++程序,可以将一个规定大小的地形高程值二维数组转化为直观的三维地形表示-This is what I use OpenGL, prepared by C procedures, can be the size of a required two-dimensional array of terrain elevation values into an intuitive three-dimensional terrain that
MyTerrain2
- openGL的随机地形生成,还没有贴图,运行需要glut.h-openGL random terrain generation, there is no mapping, needed for the operation of glut.h
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
HeightMap
- 通过OpenGl构造三维地形,并且附带摄像机功能.-OpenGl structure through three-dimensional terrain, and attached to the camera function.
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
FractalTerrain
- 本程序是用vc++6.0与opengl编写的三维地形仿真程序,同时添加了纹理!-This procedure is vc++6.0 with opengl prepared three-dimensional topography simulation program, and added texture!
terrain
- 一个地形程序,opengl,vc6编译通过-one sample terrain by using vc6 and opengl
dixingxianshi
- 在VC++环境中使用OpenGL技术实现三维地形显示-In VC++ environment using the OpenGL technology to display three-dimensional terrain
BSpline
- 海量散乱数据重构的小程序,采用B样条插值和分层B样条算法,对B样条算法进行了封装,最后OPENGL显示重构的网格数据。可用于人脸海量数据重构及地形重构。需先载入数据。数据格式可参考代码内格式。-Massive small scattered data reconstruction procedures, the use of B-spline interpolation and hierarchical B-spline algorithm for B-spline algorithm pack