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Chapter4
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
Chapter5
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
Chapter6
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
Chapter7
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
SkeletalViewer
- Kinect实现骨骼追踪功能,需要先配置好环境和需要Kinect硬件设备。-The Kinect achieve skeletal tracking capabilities, and a good environment and needs Kinect hardware needs to be configured.
KinectWpfViewers
- Kinect进行wpf操作的dll,封装好一系列通用的操作,提供友善的接口方便程序员开发者调用。-翻译 Kinect实现骨骼追踪功能,需要先配置好环境和需要Kinect硬件设备。 允许输入拉丁字符的拼音 The Kinect wpf operation of the dll, package a series of general-purpose operating, to provide a friendly interface to facilitate programmers
skeleton
- 细化算法通常和骨骼化、骨架化算法是相同的意思,也就是thin算法或者skeleton算法,该代码细化效果不错-Louisa Lam, Seong-Whan Lee, Ching Y. Suen,“Thinning Methodologies-A Comprehensive Survey ”,IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, VOL. 14, NO. 9, SEPTEMBER 1992
data-hand
- 基于opengl实现人体手部骨骼的三维建模,可用于数据手套-Based on opengl achieve three-dimensional modeling of the human hand bones can be used for data gloves
Blend
- opengl下的骨骼系统!使用NeHe SDK为框架!-opengl under the skeletal system! Using the NeHe SDK framework!
TestXNA
- 使用XNA和银光,实现网页3D骨骼动画,本例提供了例子代码部分。-xna and sliverlight 3D
thining
- 细线化,让字符变成细线,然后获取其骨骼,方便处理-thining it
Computing-Hierarchical
- 三维模型的曲线骨骼提取算法,希望对大家有用!-Computing Hierarchical Curve-Skeletons of 3D Objects.A curve-skeleton of a 3D object is a stick-like figure or centerline representation of that object. It is used for diverse applications, including virtual colonoscopy and ani
gugedonghuua
- 骨骼动画的详细描述,讲解了骨骼动画的原理。-skeleton animation skeleton animation skeleton animation skeleton animation
Basic-bone
- OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure,
Sjhkjhkki
- 简单的骨骼动画,实现现了行走等,好半天才写完 -Simple skeletal animation, a waalk and so on, until finished好半天
iMMeenmoven
- 在Visual C++6.0环境下,运用directx写的骨骼动画的实例,,阐述骨骼动画的原理,适应初学入门者,学习direcx的使用。 已通过测试。 -in vc 6.0 circumstances, the use of DireectX write the skeleton animation, describes the pprinciple skeletal animation, adapt and beginners learning direcx use. complete s
7210
- 3DMAXBIP 各种跑步骨骼动作-bipA variety of running action
TMesshziph
- 这个程序源码讲述了一个模型的帧动画,是学学习骨骼动画的基础,值的学习。 可直接使用。 -This procedure tells the story of a source model frame animation, skeleton animation study are the basis for the value of study. Complete source code can be used directly.
vBBooneMovec
- 此源代码,是一个用Visual C+OppenGL做的简单易懂的骨骼动画的源码实例 -vc OpenGL do with the simplle skeletal animation example
jSkeeletalAnie
- 骨骼动画,介绍骨骼动画的加载与创建方方法,如果不能运行请与我联系,jarod -jerry@163.com-skeletal animation, skeletal animation on the looading methhod and the creation of, if not run, please contact me. jarod-jerry@163.com