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GrBezierEffect
- Shader is based off of Loop-Blinn Quadratic GPU Rendering The output of this effect is a hairline edge for conics. Conics specified by implicit equation K^2 - LM.
nvasm
- nv asm, 编译 asm shader 用的-nv asm, asm shader compiler used
svga_shader_op
- SVGA Shader Token Opcode Info.
mtd-xip
- Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of precision when scaling very large images (where the dx might get very small.
setunion_test
- Shader Precision-Specified Types.
r300_fs
- Whether the shader was replaced by a dummy one due to a shader compilation failure.
timm_osal_task
- copy shader tokens, the ones passed in will go away.
xorg_xv
- The ITU-R BT.601 conversion matrix for SDTV. original, matrix, but we transpose it to make the shader easier. -The ITU-R BT.601 conversion matrix for SDTV. original, matrix, but we transpose it to make the shader easier.
enum
- State for executing ATI fragment shader.
dirpixsd
- OpenGL光照着色器,一个简单的适合新手的光照着色器代码,希望对新手有帮助-openGL light shader
xsputn
- Simple pass-through fragment shader to use when we don t have a real shader (or it fails to compile for some reason).
major
- Depends on vertex fragment shader state.Determine which fragment program inputs are needed. Setup HW vertex layout below, in the HW-specific attribute order.
sp_fs_exec
- Execute fragment shader using the TGSI interpreter.
kernel
- Essentially we construct an ubber-shader based on the state.
updoc
- 主要用于顶点着色,应用于多面体,能够让一些多边形组成的物体表面上色-vertex shader
testcode
- 主要是关于opengl shader编程以及着色程序,用来给一般的多面体顶点着色。-shader vertex
remove
- Need to do construct a new template in case we substitued a debug shader.
streampos
- Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+ Shader Channel Select enumerations (i.e. HSW_SCS_RED). -Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+ Shader Channel Select enumerations (i.e. HSW_SCS_R
sp_state_shader
- Create a new fragment shader variant.
swap
- Set a vertex shader constant buffer.