搜索资源列表
fs-fragcoord
- Test the TGSI SEMANTIC POSITION fragment shader input.
use_facet
- NOTE: may overlap code of a different shader.
vl_decoder
- check if a given profile is supported with shader based decoding.
local_iterators
- Intermediate state used during shader translation.Keep a record of the tgsi instruction number that each mesa instruction starts at, will be used to fix up labels after translation.
shader
- Test unique_ptr move assignment.
test2_main
- The shader JIT function operates on blocks of quads. Each block has 2x2 quads and each quad has 2x2 pixels.
lower_output_reads
- A hash table mapping the original ir_variable shader outputs (ir_var_out mode) to the new temporaries to be used instead. -A hash table mapping the original ir_variable shader outputs (ir_var_out mode) to the new temporaries to be used instead.
link_functions
- Determine if the requested function signature already exists in the final linked shader. If it does, use it as the target of the call.
minui
- Test the writing Z in fragment shader. The red quad should be entirely in front of the blue quad even though the overlap and intersect in Z.
rsProgram
- Constants are strictly accessed by the shader code.
SkCoreBlitters
- Create a new shader context and uses it instead of the old one if successful. Will create the context at the same location as the old one (this is safe because the shader itself is unchanged).
svga_state_constants
- Convert PIPE SHADER to SVGA3D SHADERTYPE. -Convert PIPE SHADER to SVGA3D SHADERTYPE.
GrGLSL
- ES2s shader language is based on version 1.20 but is version 1.00 of the ES language. -ES2s shader language is based on version 1.20 but is version 1.00 of the ES language.
db_local_iterators_7
- if we have a vertex shader that writes clip vertex we need to pass the pre-projection transformed coordinates into the driver.
range_alloc
- Disable the Geometry Shader (GS) Unit.
svga_context
- Mask of which generic varying variables are read by this shader.
shader
- no blending is required if the paints and the image are opaque.
state
- Apply user-defined transformations to the input shader to produce the output shader.
correctedOpenGLProgramGuilde8thcode
- 本代码是在OpenGL 红宝书第八版的代码的基础上进行的整理, 修正了以下事项 1. 修正编译错误 2. 用一个sln文件加载所有工程 3. 修正着色脚本路径和资源路径, 4. 统一输出路径 生成后的exe文件根据编译类型进行了分类, 生成在不同的目录中. 双击即可启动, 资源路径与脚本路径已经修正.-This code is based on the OpenGL Red Book eighth code on the order, fixed the following
fenxing_dxd
- 一个分形程序,可以用于学习directx11中的计算着色器部分-a fractal program write with directx11, you can use it to learn the part of compute shader of directx11