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get_pointer_safety
- Bind a range [start, start+num-1] of samplers for a shader stage.
ir_function_detect_recursion
- \file ir_function_detect_recursion.cpp Determine whether a shader contains static recursion.
SampleArc
- If we fail to compile a vertex shader we ll use a dummy fallback shader that simply emits a (0,0,0,1) vertex position.
opt_array_splitting
- This skips uniform varying arrays, which would need careful handling due to their ir->location fields tying them to the GL API and other shader stages.
imageresizetiled
- Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars, but should be applicable to other shader languages.).
Mirror-Shaders
- 包里4个文件 Mirror.cs :与shader互动的脚本,使用这组材质同时要把这个脚本拖给使用的物体才能生效 Mirror-BumpSpec.shader 实时镜面反射shader 可以配合法线贴图一起用 适用于平面物体 Mirror-AlphaBumpSpec.shader 实时镜面发射、透明材质,可以同时反射和透明效果,也可以配合法线贴图,适用于平面物体 Mirror-AlphaSpecSphere.shader 与上面材质相同,适用于球面物体,不能使用法线贴图-包里4个
mkvmuxerutil
- FIXME: This handles fragment shader textures only Source Code for Linux v2.13.6.
pgtable-2level-defs
- r300 shader semantics Source Code for Linux v2.13.6.
renderer
- Create a simple vertex shader that passes through position and the given attribute Source Code for Linux v2.13.6.
v4l2-controls
- If the shader has not been run, interpolate the depth values ourselves Source Code for Linux v2.13.6.
shader
- no blending is required if the paints and the image are opaque Source Code for Linux v2.13.6.
Terrian
- Direct9地形4贴图融合Shader多流渲染,使用多流通道对地形进行渲染贴图-Direct9 terrain multi-streaming rendering, using multiple circulation way to render terrain map
ShaderTest
- Direct3D9顶点和像素着色器的使用 包括着色器编译 顶点声明等信息-Direct3D9 vertex and pixel shaders use including shader compilation vertex declaration information
Triangle
- 使用OpenGL ES在android环境下渲染三角形,其中使用shader语言与矩阵对模型进行渲染和操作-Using the OpenGL ES rendering triangle in android environment in which the matrix shader language rendering and manipulation of the model
simple-example-of-cartoon-shader
- 一个简单的着色器的例子,实现茶壶的卡通着色-A simple example shaders to achieve teapot cartoon coloring
morph
- 蒙皮动画示例,这里展示了蒙皮动画的简易性。另外你可以试着将它基于shader编程方式。-Morph. Shows how easy it is to work with morphing in your own projects.MorphVS. Check out morphing vertex shaders put to good use in this demo.
InitShader.cpp
- A shader header file for my fruittetris game program in c-A shader header file for my fruittetris game program in c++
Archive
- chroma key shader exmaple base on openframeowkrs
VBO_Billboard_Particles
- opengl vbo shader particle
EnvironmentLighting
- Environment lighting using two textures, a diffuse irradiance map and a specular irradiance map. Texture access is within the shader.