搜索资源列表
shadowmap
- This an elementary shadowmap example, i.e., depth-map shadows done in the shader.-This is an elementary shadowmap example, ie, depth-map shadows done in the shader.
osgWater
- osg的平面水面的模拟,使用shader进行模拟-osg water surface
OpenGLProject
- 在OpenGL中使用Shader,一个跨编程语言、跨平台的编程接口规格的专业的图形程序接口-Use in OpenGL Shader, a cross-language programming, professional cross-platform graphics API programming interface specifications.
OpenGLProjects
- 水面/海面的模拟,基于opengl渲染,编写shader文件,用的是glut框架-Simulation of the water/sea, based on opengl rendering, write shader file, use the glut the framework
MyDirectXTest
- 通过D3D11画一个简单的三角形,使用shader操作顶点shader(vs)和像素shader(ps)-Using D3D11 to draw a simple triangle,and using the vertex shader operations shader (vs) and pixel shader (ps)
HW2
- shader example shader example shader example-shader example shader example shader example shader example
FishEye_Test
- 基于opengl和glsl的鱼眼全景图,将鱼眼图片,通过GLSL编写的shader贴到球上,让人眼观看的时候产生鱼眼效果。-Based on OpenGL and glsl fisheye panorama, fish eye picture, written in glsl shader attached to the ball, let the human eye viewing when the fisheye effect.
GodRays.tar
- Realtime god rays differed-shader (hack to volumetric rendering)
ofxChromaKeyShader-master
- chroma 抠像效果非常好的程序 shader-image matte
JavaShaderTexture
- Android opengles shader demo
FFTOceantest
- 参考国外ocean-simulation的一篇教程,在DX9的DXUT框架下实现了海面波浪模拟。比较简单,请结合Tessendorf的论文一起食用,比较容易理解-Reference to “ocean-simulation” of a tutorial in DX9 the DXUT framework implements FFT-based simulation of the sea. Shader section still needs improvements
volume
- 最简单的体绘制,包括shader和cpp,核心算法在Shader里头,采用的是英伟达体绘制的解决方案,算法详情去看英伟达的GPU特效编程-Volume Render : include shader and c++ file ,the core algorithm was written in glsl fils
geomztry
- OpenGL 几何着色器 传入点,绘制三角形-OpenGL geometry shader incoming points, draw a triangle
Simple_GLSL_Shader_Example-master
- 一个opengl shader的简单范例 解压后可以用g++编译 跨平台可用-After a simple example opengl shader decompression can be used cross-platform compiler g++
GLSL_YUV
- opengl shader 播放视频(i420格式),核心代码,亲测可用.-Opengl shader play video (i420 format), the core code, pro test available.
Sysiomicrepresent
- OpenGL 几何着色器 传入点,绘制三角形-OpenGL geometry shader incoming points, draw a triangle
62791169
- OpenGL 几何着色器 传入点,绘制三角形-OpenGL geometry shader incoming points, draw a triangle
Unity Shader入门精要
- 冯乐乐版本的UnityShader入门到精通,是学习UnitysShader的很好的学习资料资料(Feng Lele version of the UnityShader entry to the master, is to learn UnitysShader good learning materials)
highLightTest
- 用于U3d内对象的选取与高亮,主要针对轮廓编写了shader(For U3d object selection and highlight, mainly for the outline of the preparation of the shader)
HeartByTinker
- shader 实现心跳效果,11111111111(Shader achieve heartbeat effect)