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07_FilterAndLight
- 计算机图形学的图像纹理映射的一个实例,很不错的,通过键盘克控制物体的旋转,并控制其旋转速度-Computer graphics images of an example of texture mapping is very good, through the keyboard control grams of rotating objects, and to control its rotational speed
1
- 纹理映射 旋转的立方体 6个面都载入一张图片 映射上去-Cube 6 faces are texture mapping an image
TexCube
- directx9.0 绘制立方体木箱并赋予纹理贴图,加光照-directx9.0 draw a cube wooden box and give texture mapping, plus light
Game3D
- VC7.0+DirectX9.0C写的一个月亮太阳和地球的旋转,太阳在中心自转,地球围着太阳转并且自转,月亮围着地球和太阳转。是一个学习矩阵的例子。因为减少文件大小,把贴图和贴图代码删掉了,可以正常编译,没有贴图-VC7.0+ DirectX9.0C write a moon the sun and the Earth s rotation, the sun in the center rotation, the Earth s rotation around the sun and the m
3DFACE
- 可以直接运行的一个三维人脸,并且已经进行了纹理贴图!-Can run a three-dimensional face, and texture mapping has been done!
RenderToTexture-(1)
- 交互式纹理映射,模仿sketchup,操作性强-Interactive texture mapping, imitating sketchup, operable
swsbkz_cx
- 介绍 D3D坐标变换, 纹理映射,Dshow 播放音乐 ,线程创建等基础知识.对初学D3D的朋友非常有帮助. -D3D introduced coordinate transformation, texture mapping, Dshow music, the basic knowledge, such as thread creation. For beginner friends D3D very helpful.
wenliyingshe
- 使用opengl,实现最基本的纹理映射,适合初学者使用-Use opengl, texture mapping to achieve the most basic for beginners to use
beauty
- 用direct9.0作的立方体盒子,对初学者学习纹理贴图和位置移动有很好的帮助-Used for the cube direct9.0 box, for beginners to learn texture mapping and location of the mobile have a very good help
lesson06
- 一个纹理映射的程序,能够很好的理解纹理映射-A texture mapping procedure, to a good understanding of texture mapping
TextureAnimation
- 该程序介绍使用纹理变换技术实现纹理动画效果。该程序使用25幅纹理贴图实现了爆炸动画效果。-The program was on the use of texture mapping techniques to achieve texture animation effects. The program uses 25 texture mapping to achieve an explosion animation effects.
028991-01
- 计算机图形学(computer graphics, CG)是研究如何利用计算机算法来生成、处理和显示图形的一门学科,主要的算法原理包括基于光栅扫描显示器的基本图形的扫描转换原理;基于齐次坐标的二维、三维变换矩阵的几何变换原理;基于几何造型的自由曲线、曲面的生成原理;基于分形几何学的分数维造型原理;基于像空间和物空间的三维实体动态消隐原理;基于颜色模型、光照模型和纹理映射技术的真实感图形显示原理。-Computer Graphics (computer graphics, CG) is to st
06_01_TextureBase
- 精通DirectX 3D图形与动画程序设计 这本书的源码 06_第六章 纹理映射基础-Proficient in DirectX 3D graphics and animation programming source of this book 06_ texture mapping the basis of Chapter VI
pingjie
- 基于图像的绘制技术不仅可以弥补传统基于几何绘制技术的不足,而且能给出更丰富的图像显示. 文中从实际应用出发,提出并实现了图像拼接新算法,并在此基础上,利用OpenGL的纹理映射技术,将全景 图像作为纹理图像映射到由OpenGL预先构造出的虚拟视点空间上,并实现了虚拟场景的全景漫游.-Image-based rendering technology not only can make up for the traditional geometry-based rendering techn
01_TexSeaWave
- 该程序是用DirectX技术使用纹理贴图实现了海浪的效果。该程序是在一个矩形表面应用纹理贴图表示海面,通过不断改变海面矩形顶点的纹理坐标,实现海浪动画效果。-The program is the use of texture mapping DirectX technology to achieve the effect of the waves. The program is in a rectangular surface texture mapping applications, said
transmutation1
- 基于粒子系统加上纹理映射效果的简单变形程序-Based on particle system plus a simple texture mapping effect deformation procedures
illumination
- 实现了球体跟圆柱体的纹理贴图&&光照的实现.是学习3d编程的基本-Achieved a sphere with the cylinder s texture mapping
wenliyinshe
- 真实感图形的生成——纹理映射 1.实现pyramid图形的纹理映射 2.实现cube图形的纹理映射 3.实现wheel图形的纹理映射-Realistic Image Generation- Texture Mapping 1. The realization of pyramid texture mapping graphics 2. The realization of cube texture mapping graphics 3. The realization of th
3DComputerGraphicsAMathematicalIntroductionWithOpe
- 本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading
MyTerrain1
- 修改版的openGL3D地形生成,添加了表面纹理贴图,更加真实-Modified version of the openGL3D Terrain Generation, add a surface texture mapping, and more real