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- 这是个unity一点平台的控制器可以控制教师在场景内移动(This is a unity platform controller)
FX Pack Dust Clouds
- unity 发送给给他人人人人网宫如图沟通过儿童感染而退人员(fdygygy cgg hbbb nhhj hvv)
CVS Pro
- 有几段代码因为版本问题注释一下就可以运行了,非常不错!(There are a few pieces of code that can be run because of version issues.)
TestHtml
- unity 阅读器的源代码在线阅读,源码可编辑(unity Reader source code, online reading)
Everyplay
- Screen recording plug-in
HeartByTinker
- shader 实现心跳效果,11111111111(Shader achieve heartbeat effect)
Cartoon GUI Pack v1.0
- Cartoon GUI Pack v1.0.unitypackage
zhuce
- unity gongchengbao zhucebao(unity gongchengbaozhuceng ti)
unity3d插件 Ultimate Rope Editor 动态绳索工具
- unity3d 游戏插件 Ultimate Rope Editor 动态绳索插件工具(Unity3d game plug-in Ultimate Rope Editor dynamic Rope plug-in tool)
BomberMan-LC
- 使用unity开发的2D炸弹人小游戏。不支持联网。(2D bomb Bomber game developed by unity)
Unity_Shaders_code
- 这本书非常好,是unity shader 入门必备资料(It is a very good book. It good for users to learn unity shader books)
OpenCart_CN
- Opencart Chinese version, this version is based on the English version of 2.0.1.1 modified, derived from, follow the OC MVC architecture, according to the domestic user habits, a lot of modifications. Mainly includes (Free Edition provides 15 functi
发布
- the property of how to public a game edit by unity5.6.its made in chinese,ifyou download please read this tips first
动态规划
- -动态规划(Dynamic Programming,简称DP),虽然抽象后进行求解的思路并不复杂,但具体的形式千差万别,找出问题的子结构以及通过子结构重新构造最优解的过程很难统一,(Dynamic programming (Dynamic Programming, referred to as DP), although the abstract is solved after thinking is not complicated, but the specific form of diffe
Visual-Novel-master
- Visual Novel master on Unity 2d Now not buy this source
Unity3D Shader开发(2)《渲染管线》
- unity shader 入门学习资料2(Introductory learning materials 2)
Unity3D Shader开发(3)《Shader Lab框架》
- unity shader 入门学习资料3(Introductory learning materials 3)
CardboardSDKForUnity
- 用于现在火热的VR手机设备当中的,主要是在Unity中进行开发;(For the current hot VR mobile devices, mainly in Unity development;)
CameraMani
- 用键盘控制相机在场景间绕一定点移动 设置定点为anchor(Use the keyboard to control the camera to move around the scene around a certain point)
SkinnedMesh
- 不需要额外建模软件,直接在Unity3D内部为模型添加可控制骨骼 在场景中创建bone 和 bone2两个依托点,bone位运动骨骼bone2为静止骨骼,绑定参考范围通过调整bone 碰撞盒调整(No additional modeling software is required to add controllable bones directly to Unity3D In the scene to create bone and bone2 two relying points