搜索资源列表
wuziqi1100
- 这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程。-here Design and Implementation of a crew of 331 under the procedures adopted Game tree, Application of pruning trees and the largest and most principle Search
Rate~distortion~optimized~image~compression~using~
- in this paper,wo propose an extension of the zerotree-based space-frequency quantization algorithm by adding a wedgelet symbol to its tree-pruning optimization.-in this paper. wo propose an extension of the zeotree-based s pace-frequency quantization
2-3
- 求解usaco 1-2-3namenum题,剪枝的枚举法-Solving usaco 1-2-3namenum title, pruning of the enumeration method
SiziChess
- 实现了四子棋的功能,由Java编写,有界面部分,运用了神经网络、进化算法、剪枝算法-To achieve a four-game features, written by Java, there is part of the interface, the use of neural networks, evolutionary algorithms, pruning algorithm
