搜索资源列表
WdmUSB
- 一个通用的usb驱动程序列程,可以了解驱动程序的基本结构-A common usb driver routine,you can get a general idea of driver program basic structure.
sjf
- 一个通用的JTAG烧写程序,本人对其进行了性能的扩充,使其可以支持更多的处理器类型,如S3C2410,AT9200等.使其更具通用性.-A general JTAG burning program, I extend its performance to support more CPU types, such as S3C2410, AT9200, etc. This enhances its generality.
HMCF_USBDrv
- ddk编写的usb驱动源代码,可以处理一般的数据通信。-each prepared by the usb driver source code, can handle general data communications.
joystick1130
- 关于游戏手柄的驱动编程,采用C语言,能用于一般的USB接口的游戏手柄,可生成TXT文件,描述游戏手柄当前状态-handle on the game-driven programming using C language, it can be used for general USB Joystick games, TXT documents can be generated to describe the current state of the game handle
FileTest
- This ZIP archive includes the sources (and executable) for the FileTest utility, written by Ladislav Zezula. The archive also includes the source of a general purpose \"Utils\" lib which contains some generally useful functions and is also n
MicroWind2
- MicroWind第2代,著名的微电子开发软件的教学版,适用于一般教学和入门级使用-MicroWind second generation, the famous microelectronics development of teaching software version applies to general teaching and the use of entry-level
Programming WDM(source code)
- Programming the Microsoft Windows Driver Model Copyright © 1999 by Walter Oney General Information。The companion disc for Programming the Microsoft Windows Driver Model contains more than 20 sample drivers and test programs to illustrate the topi
drivebell.rar
- 驱动预安装及卸载通用,通过脚本文件配置 (包括inf,sys,cat文件名,service名等)。 注:此方法安装时不需要插上设备,但卸载时必须插上设备,Driver pre-installed and uninstalled General, through the configuration scr ipt file (including the inf, sys, cat file name, service name, etc.). Note: This method does no
msVcdRom
- 这是一款微软自己推出的虚拟光驱软件。它是微软公司为 BETA 版软件提 供的 CD-ROM 虚拟工具,可以虚拟 ISO ,JO,CDFS,ROCK,UDF 等光盘映像,其特 点是软件无需安装并可以动态加载/卸载虚拟的驱动器。也算得上是个绿色软 件了,但是界面却非常简洁,体积也非常之小巧,不到40 K,只需要两个文件就可以模拟光驱并支持大部分虚拟光盘文件格式!毕竟是微软“自家的孩子”,估计兼容性应该不存在问题,最重要是应付一般的虚拟光驱文件应该没有问题。-This is a Mic
code
- 驱动级读写内存。过目前一般保护游戏。如NP等-Driver-level memory read and write. General protection than the current game. NP such as
WinDriver
- WinDriver使用中文说明教程,用于大致了解WinDriver的驱动开发流程-The WinDriver use Chinese descr iption of the tutorial for a general understanding of the WinDriver driver development process
usbview
- DDK自带的一个USB驱动程序,非常可靠,一般开发USB驱动,只需要在这个基础上改动。-DDK comes with a USB driver, very reliable, the general development of USB drive, only need to change on this basis.
EnjoyStick
- 手柄驱动DEMO程序源码,一般游戏手柄和专业手柄均使用-DEMO source drivers handle the procedures, the general and professional handle Gamestick use
mbxPcmcia
- 仍然是MBX860中的通用配置文件源代码,接下来几个我都会传MBX860中的通用配置源代码,希望能对大家有用-MBX860 is still a common configuration file in the source code, the next few I will Chuan MBX860 general configuration of the source code, hoping to be useful for all of us
DriverA
- windows下的通用wdm驱动程序样本, 包含最常见的非PNP派遣函数和PNP派遣函数. 更复杂的驱动程序可以在这个版本上进行扩展.-A general WDM windows driver sample, including the most familiar non-PNP dispatch functions and PNP dispatch functions. A more complex driver could be based on this sample.
Generalezusbdriver
- ezusb通用驱动程序,现成的,有助于编程学习。-General ezusb driver, ready-made, contribute to learning programming.
xllp_gpio
- gpio通信源代码,描述了普通gpio管脚的读写过程-gpio communications source code, describes the general process of reading and writing gpio pin
EZUSBGeneralPurposeDriverspecific
- EZ_USB 通用驱动程序(本文章中称为GPD或者是EZ_USB GPD)是用来和基于EZ_USB外设接口的通用设备驱动程序。驱动程序提供和公共USB设备请求和数据传输的用户态接口。驱动服务于两种目的。首先,它帮助设备和软件的开发者。配合EZ_USB Control Panel,它允许开发者测试他的设备的执行标准USB设备请求和数据传输的能力。其次,它为USB设备开发者提供例程。使用通用驱动程序作为起始点,可以创建一个用户驱动程序和很小的驱动程序。-General EZ_USB driver (
Chap10
- Microsoft Windows XP supports a facility named Windows Management Instrumentation (WMI) as a way to manage the computer system. WMI is Microsoft’s implementation of a broader industry standard called Web-Based Enterprise Management (WBEM). The goal o
Chap14
- In the first eight chapters, I described most of the features of a full-blown WDM driver suitable for any random sort of hardware device. But you should understand a few more general-purpose techniques, and I’ll describe them in this chapter. In the