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Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks_Wolfgang.F
- Wolfgang.F的着色器语言HLSL经典外文教程《Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks》,附PDF教程和第一章部分源码(由于上传大小限制)
fresh
- 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果-A dynamic surface rendering of the procedure, and use vertex shader and pixel shader effects to achieve real undulating waves-by-pixel freshel results
opengl-water
- 对水流进行模拟!运用opengl和shader。代码!-water simulator!
morph
- 蒙皮动画示例,这里展示了蒙皮动画的简易性。另外你可以试着将它基于shader编程方式。-Morph. Shows how easy it is to work with morphing in your own projects. MorphVS. Check out morphing vertex shaders put to good use in this demo.
Resolution_Independent_Curve_Rendering
- 分辨率无关的bezier曲线绘制。利用GPU,通过pixel shader绘制bezier曲线。特别适合绘制OpenType(TrueType)文字。-Resolution independent bezier curve drawing. Using GPU, drawing bezier curves by pixel shader. Particularly suitable for drawing OpenType (TrueType) text.
G-OpenGL-Shader-
- GLSL的图像边缘提取。。。。。OPEGNGL。。。。着色语言-Edge Extraction of image on GLSL
daviz
- Qt+OpenGL做的蕾达显示程序,采用OpenGL的FBO和顶点、片段着色器特性实现了雷达余晖效果,PPI视图可以实现每秒渲染数十万点,不到3 cpu占用率。-Qt+OpenGL do Lleida display program, using the FBO and OpenGL vertex, fragment shader features to achieve a radar afterglow effect, PPI view can render hundreds of thous