搜索资源列表
raytracer2
- 一种光线追踪算法的程序,利用VB编程,可以显示三维形体的真实感-a ray tracing algorithm for the procedure, and use VB can demonstrate that the photorealistic 3D Shape
raytracer-fast
- 一种光线追踪算法的程序,利用VB编程,可以显示三维形体的真实感-a ray tracing algorithm for the procedure, and use VB can demonstrate that the photorealistic 3D Shape
raytracer-Original
- 一种光线追踪算法的程序,利用VB编程,可以显示三维形体的真实感-a ray tracing algorithm for the procedure, and use VB can demonstrate that the photorealistic 3D Shape
Graphics12
- 图形学 包括直线DDA、中点算法,圆的中点、正负算法,线宽控制。射线填充等算法-linear graphics including DDA, the midpoint algorithm, the midpoint of the round, plus or minus algorithm, linewidth control. Ray fill in the blanks Algorithm
raytracing
- 实现一些常见的基本三维图形的绘制,并且实现光线追踪-achieve some common basic 3D graphics rendering, ray tracing and achieve
CUDAMCML
- 于cuda的“分层”生物组织中光线追踪的程序,其计算效率相当好 需要nvidia显卡支持-ray trace in multi-layered tissue
CUDAMC
- 基于cuda的均匀生物组织中光线追踪的程序,其计算效率相当好 需要nvidia显卡支持-ray trace in uniform tissue base on cuda/gpu
maomao
- 判断点是否在多边形内的射线算法c++代码-To determine point-in-polygon-ray algorithm c++ code
BVH
- 层次包围盒技术,实现光线追踪和碰撞检测的一个加速方法-BVH is a accelerate method to implement the ray tracing
RayTracewhole
- 这是我的图形学光线跟踪程序,根据网上的代码,自己写得,实现纹理、镜面、透射等基本功能-This is my graphics ray tracing program, according to the online code, write their own, to achieve texture, mirror, transmission and other basic functions
Judgement
- 一个绝对完美的利用平行于y轴的射线法判断输入的点是否在输入的多边形内或外或边上的小程序-The use of an absolutely perfect parallel to the y-axis ray method to determine whether the input point within or outside the input polygon or edge of a small program
20104226553336
- 2.1.0版重新架构了引擎,引入了三种新的连接(Joint),并重写了broadphase(广域碰撞检测),加入了kinematic物体(无质量的运动物体),Edge Shape(线段物体),Raycast(光线跟踪)等。具体可参考http://box2dflash.boristhebrave.com/docs/2.1a/updating。 在2.0.1版本中我极少考虑到类的封装,为的是编程和用户使用方便,但结构很不好,在这个版本中进行了修正。另外,这个版本的运行效率理论上应该比上个版本高,
laser
- This class simulate a lasser rays over a grid map defining params like gridmap scale (cel/m), max ray length, field fo view
RayTracer
- 近年来,光线追踪技术已成为高保真图像生成算法的选择。-In recent years, ray tracing has become the algorithm of choice for generating high fidelity images.
OpenGL
- 基于OpenGL的光线跟踪技术,能有效的和用户进行互动-OpenGL-based ray tracing technology, and users can interact effectively
cg3DtransWhole
- 3D场景的变换,包括旋转,平移,还有光线追踪算法-3D scene transformations, including rotation, translation, and ray tracing algorithm
Demo04
- 用VS2010编写的一个雷赛运动控制卡的直插运动小程序,希望对喜欢运动控制感兴趣的人有帮助-Written in VS2010 a ray and the movement control CARDS into the movement of the small program, I hope it can help like motion control interest
RayTracer
- 经典的光线跟踪算法的实现,MFC实现,提供3个小球(两大一小)来进行渲染-Achieve classic ray tracing algorithm, MFC implementation, provide three balls (two small) to render
TestRayTracing
- 简单的光线跟踪算法测试,底层基于OpenGL实现(A simple ray-tracing demo)
